Pickles JG
First Post
I find, as both a player and a DM, that a mix of easy, medium, and hard encounters (in common parlance, not rules definition of those terms) is better than a more fixed hard level encounters. It's better for believably of the setting, exploration and interaction, adventure pace, and resource management. I do not find easy encounters that last one or two rounds to be boring, provided they are mixed in with medium and hard encounters as well. Eliminating easy (and medium) encounters would in my opinion just extend how long average battles take to fight, which would shift the focus to combat a lot more since there would be less time for exploration and interaction in any given 4 hour game we play.
I find them boring I agree with [MENTION=6774887]Ashkelon[/MENTION] on this. If you dropped the easy encounters or merged them into the medium encounters I don't see how it would make the game more combat orientated -the average length might go up but the number would go down.
It reminds me of 3.0 where I complained so much to the DM about some dungeon were were crawling through about how tedious it was that he just dumped all the remaining monsters into one room.
Fights to knock over sentries or that otherwise have major implications are somewhat exempt (ones that would be terrible in 4e & best skill challenged there).
Anyway on topic Barbarians do not make such good archers or sword & board fighters, do not get better AC until much higher level, if ever or a some cost to offensive power & do not have a very varied playstyle that you might get from Battle masters or Eldritch knights.
I think they are more tanky but less flexible & probably offensive than fighters.