Jester David
Hero
Where does it talk about the draining slam? Not seeing anything in the article...
Oh my... that damage immunity is brutal. I guess it means that PCs will be dragging those golf bags again... *sigh*.![]()
Oh my... that damage immunity is brutal. I guess it means that PCs will be dragging those golf bags again... *sigh*.![]()
True. Of course it gets even worse if the players kill you before you get your next turn.
But tbh, regardless of efficiency, it just feels wrong.
Its a bit odd as well, in the Iron Golem description it specifically calls out 'Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.' Then it goes and gives Clay Golems the exact same immunities...
it's a nasty, kind of "gotcha-ish" trait that should not exist in 5E. How could new players know that golems are immune to most weapons, and they need to assemble a golf bag of silver, adamantine and whatnot weapons (perhaps even needing one of each damage type?).
I disagree. Such traits should be rare, but not non-existent. How do the players know that golems have immunities? Through direct experience. Players should be surprised on occasion, and forced to retreat to reconsider/research their options. Again, not often--but sometimes.