Ah, then our disagreement may be more fundamental, because any time I sit around the table for the first session of a new party and we have the talk about how someone "has to play the X", I have a little sad at the lack of imagination in the game and the limitations we're placing on the players. If someone has to play the healer in 5e by default, that sucks a little. And it's also not called out anywhere, so, um, I hope newbies don't screw it up?
Three editions ago, you HAD to have someone be a Cleric* and a Thief because no other class could disarm traps or heal. Two editions ago, you could branch beyond those two classes for those roles using supplemental material (favored soul, scout, etc). One edition ago, you had a dozen leader classes (two in the PHB) and anyone with Thievery as a class skill could disarm traps. The current edition allows for five healers in the PHB and anyone with the proper background or 250 days of training can disarm traps. I consider that a giant win.
And the healer roll is a universal element of modern computer/video games. Nearly every party-based RPG allows for it, every MMO has it, and its even found in non-genre like Medics in First-Person shooters. I'll wager most new players know they need someone who can heal (or will learn quickly).
So yes, I like roles because of niche protection. If any class can heal, pick a lock, swing a sword or cast a spell, why have classes anymore?
Fighters don't need cure disease, but why shouldn't they be able to use the Medicine skill to treat it? Certainly plenty of fighters know basic medicine and anatomy, they know what infection and illness look like. Rogues don't need to remove poison, but why can't....well, why can't they use the Medicine skill to treat it? Surely our assassins are familiar with the various toxins and antitoxins their trade traffics in. It needn't be magical, and it needn't be as effective as magic, but it should be doable.
Agreed. The medicine skill in 5e is a real shame. I'd like to see it beefed up more. Still, the healer feat and proficiency in herbalist kit does grant some access to non-magical healing. I'd love to see some of the restoration spells become rituals so that ritual caster is an option too.
My only concern with this is that 5e needs to "make sure" a 9th level party can get their paws on whatever magic item gives greater restoration, ideally without the DM coming in and deux-ex-machina-ing the whole affair. Aside from buying and selling magic items (which I don't imagine they want to do), I don't rightly know how they might ensure that this is something a player can reasonably expect to be able to acquire without the DM being forced to do much of anything. Because I'm lazy and uninterested in fixing the hole myself.
The DMs job to facilitate fair challenge. If your team lacks a healer, the DM needs to step in and "deux-es-machina" a wand, scroll, or potion if he intends to use status-afflicting monsters. Or don't, but then don't whine when your PCs die.
I want to be able to use any (non-legendary) monster against any party and not worry overly much about unintentionally crippling characters because they happen to lack some specific resource. I don't know why my party of 2 barbarians and a cavalier aren't allowed to use their CHARGE hammer on every nail that present itself and still be able to come back after the fight's over. Is default 5e such a game as to secretly require that you play it a particular way and not state that up front? Because what we've seen so far is not a 5e I can use like that (though I imagine some unseen part of it might address this).
THIS is the fundamental difference: I don't. I don't give a flying fig if my fire-mage player whines because I threw a fire-elemental at him. Anyone stupid enough to charge a clay golem without a healer deserves a permanent HP reduction. I'm not even a RBDM; but I DO think that not every encounter needs to be winnable based on your HP alone. A PC lacking a specific resource (a healer, a magic sword, a lock-picker, etc) then that group needs to find some way to compensate for it.
Smart play for me is a critical element: If I can win every fight by charging into melee and having more HP than the opponent, the game is going to go to boring mode ASAP.
I shouldn't have to. I should be able to have all the monsters in a believable world without mid-level priests running around. I am not asking for the USS Enterprise and a free Mercedes. This seems like a reasonable request form my D&D game. It's certainly something I could do with 4e. Hell, I'd have trouble using that monster in an Eberron game, what with its assumptions of exceptional mid-level characters.
Clay Golems are CR 9. That means, the earliest a group should encounter them is 9th level. Its not like they are goblin-level common nor are they meant for low-level parties. A clay golem might not be guarding a house in Sharn, but I could certainly see one in a forgotten Xen-drik tomb; the inability to heal its damage is probably the REASON it's been able to safely guard that treasure for thousand's of years.
And if you game lacks mid-level clerics, it probably lacks clay golems too (in 3e, you needed to be an 11th level priest to even make one. It was higher in AD&D) so its a self-solving problem!
I'm not proposing changing the golem, I'm assuming that they've already "fixed" this because of a subsystem we haven't seen all of yet. And if they HAVEN'T, I still wouldn't propose changing the golem, I'd just propose some more accessible way to also counter-act the otherwise irrevocable harm it can do than one specific spell or DM's optional shenanigans. The problem isn't the ability itself, it is the fact that it never, ever, gets fixed, unless you do this one specific thing. I don't like being forced through a gaming bottleneck like that.
I'm going to go out on a limb and say (barring optional rules) that What You See is What You Get. We know what spells each class gets. We know what skills and mundane items do. We know what the monster's write-up says. (And its the only Life-drain creature that doesn't restore permanent Hp loss on a long rest that I've seen, meaning I think its intentional). All we haven't seen is magic item use/creation. Make of that what you will.
Meanwhile, I like this guy. I can't wait to use him now.