eryndel
Explorer
And on topic, to the OP... you hit it on the head. If you wish, you can scale all the numbers for defense up as long as you scale all the numbers for offense up correspondingly. If the number on the sword, or the total bonus on the armor is giving you concern... it's not that hard to change it, as long as it's consistent on both sides.
If the point of your question is, "How can one like such a low-powered game", the firm limits on bonuses is actually a blessing for some. Speaking for myself, the epic nature of the combat deals more with the dynamics of the game (what each person can do) and the impact of the adversary. It really doesn't have to do with the raw mathematical bonuses. The math is a means to an end. In the end, the math roughly balances anyway. So, if it's not about the math... why bother with bounded accuracy? Because it increases the 'lifetime' of use for the monsters in my game. Where a group of orcs can be an interesting encounter on their own for a group of 12th level characters instead of having to apply character levels (as in 3rd edition, these are now 10th level Orc Barbarians, with a 12th level Orc Sorcerer), or by having additional tiers of orcs to keep track of (as in 4th, where you're no longer fighting Orc Peons, now you're fighting Orc Toughs).
Coupled with the fact that 5e provides characters with a lot more things to do (abilities nearly every level up), this system is a win for me. That's why I'm digging the power level.
If the point of your question is, "How can one like such a low-powered game", the firm limits on bonuses is actually a blessing for some. Speaking for myself, the epic nature of the combat deals more with the dynamics of the game (what each person can do) and the impact of the adversary. It really doesn't have to do with the raw mathematical bonuses. The math is a means to an end. In the end, the math roughly balances anyway. So, if it's not about the math... why bother with bounded accuracy? Because it increases the 'lifetime' of use for the monsters in my game. Where a group of orcs can be an interesting encounter on their own for a group of 12th level characters instead of having to apply character levels (as in 3rd edition, these are now 10th level Orc Barbarians, with a 12th level Orc Sorcerer), or by having additional tiers of orcs to keep track of (as in 4th, where you're no longer fighting Orc Peons, now you're fighting Orc Toughs).
Coupled with the fact that 5e provides characters with a lot more things to do (abilities nearly every level up), this system is a win for me. That's why I'm digging the power level.