Boarstorm
First Post
why would i pay 20 bucks for starter set just to get mines?
Mines is worth $20 to me.
why would i pay 20 bucks for starter set just to get mines?
yeah its really annoying these little mini adventures are not on their website for free. That would be helpful.Adventure design is tough. It's very easy to write bad adventures, and it's very difficult to write good adventures. Not only that, but trying to write an adventure for a system that isn't finished yet? Now, *that's* tough! Just ask Steve Winter and Wolfgang Baur.
Wizards are, at this stage, releasing two types of adventure. The first type are the big storyline adventures (Hoard of the Dragon Queen, Rise of Tiamat), which are used as part of their multimedia story-telling strategy. The second type are the small, organised play adventures seen in D&D Expeditions. At present, there are six of those adventures available, albeit only to those with stores participating in the program or who go to conventions.
Given Wizards are stepping back from producing a lot of D&D material, it seems likely that we'll be a lot more dependent on third-party publishers for adventure material, especially if Wizards produce a license that allows this to occur. (Given the current state of affairs, I think that very, very likely). Even prior to that occurring, I count eleven titles in that category at present. Not all of those titles are good - many are a fair way from that status.
Cheers!
yeah Dungeon was awesome. Bring back Dungeon devs!I agree, we need modules. If they are hard for wotc to create, imagine being a new DM. As someone said above, we really miss Dungeon right now. Stand alone adventures are missing. Some of the replies here are seriously condescending to those that want modules.
@am181d not to put too fine of a point on this but if i bought phb on release there is little to no chance i would buy starter set for mines of phandelver. now this leaves me with one module- hoard. there is another module tyranny coming out november 4th. phb released on august 19th. so between release date and now i have one module. by november 4th i have another (albeit a continuation of the first module). the modules are definitely easier to produce than the books (and they are outsourcing the modules !). why not give us some choice and variety. some shorter adventures some longer ones (a full ap would be nice). release some conversions of old modules...throw some encounters up on the website. for now it's either your full on for hoard and then you play tyranny...or...well this is no or.
1000% agreed. If it was something akin to the 4e Red Box (solo adventure for chargen, pared down DM's book with adventure that takes you from level 1 to 2) or even the original Red Box (simplified version of the rules, small mini-adventure), I'd say it would be virtually pointless to buy it after getting the PHB.Mines is worth $20 to me.
third party stuff is at present 3.5 stuff that is 'compatible' with the 'latest edition' of the 'world's greatest roleplaying game'. these are not 5 e products
there is no ogl(again why not?).
the lack of an ogl is actually more understandable than the complete lack of product/website content from wotc. but when you add in the lack of content from wotc the absence of an ogl becomes more glaring.
I agree, we need modules. If they are hard for wotc to create, imagine being a new DM. As someone said above, we really miss Dungeon right now. Stand alone adventures are missing. Some of the replies here are seriously condescending to those that want modules.
and again on mines (which i have played and really like-and which has gotten better reviews than hoard)...why would i pay 20 bucks for starter set just to get mines?