Siberys
Adventurer
That's a problem that is very particular to that system and the system it is based on. The issue of this thread is whether or not the same applies to 5e.
Having not played any 5e, I went for an example I was knowledgeable about - PF. But ultimately, PF was just an example. The sort of things I'm talking about are things I consider general design principles. Both RAW and RAI exist in PF and in 5e; I was illustrating a place in the former where relying on RAI was detrimental. I meant for that to indicate that, if there were a similar situation in 5e, it would also be detrimental.
To put it more clearly, perhaps; RAW should be, ideally, unambiguous, and the GM is capable of changing it if they so choose. RAI is always ambiguous, and the GM is forced to make a ruling. I think unambiguous rules are better than ambiguous rules. I also think putting more of a workload on the GM by requiring them to make rulings is at best unnecessary. Therefore, I believe that intentionally writing rules on the assumption that each table will make a ruling to fit is at the very least inefficient and at worst can harm the game by creating wildly diverging expectations between playgroups.