It also assumes that you decide to infiltrate the enemy camp full of hundreds of enemies, that is what my players avoided, instead just spying from the outside and picking off some groups of guards, before finally trying to get a thief to sneak in after the camp was at full alert in order to try and find where the prisoners were. Well he rolled poorly on his CHA check and was unable to talk his way out of anything and in trying to flee was killed. So the rest of the group pulled out and went back to the keep to report what they knew and recover while finding a new PC. Then when they went back to the camp for Chapter 3 they were a level off where the module kind of expected them to be and its been a slaughter. So we have several new PC's now going to try and recover the ones that were killed or captured. I'm thinking they get killed too unless I start nerfing or giving them free levels..which just isn't how I run a game. So for me its a gamestyle conflict really. I don't go out of my way to modify and tailor everything to always be appropriate for the party if actions on the enemies part are set up to do something else, which has lead to a the current situation where I'm guessing they are going to pull out of the area. Or maybe they will use great tactics and roll good and get it done. We will see next week. This has just really rammed the point home that AP style stuff isn't for a more sandbox DM like me, which I should have learned by now. I may just throw the book away and wing the rest of it.