Dragon Warriors goes with a human centric world, where Elves are very much English folk tale monsters. It's grittier and much less high fantasy, but as the designers point out, what is the need for demihuman races when you consider the variety of races among the real world human race? Humans are only boring if you play them that way. The most mundane combination, the human Fighter, has so many possible incarnations, without factoring in their path, feats, or background - a knight, a town guard, a pirate 'marine', a pub landlord from a rough area forced to use his fists, a charcoal burner shunned by society who trains in secret, harbouring a wish to live a heroic life. If you took the racial descriptions of the demihumans and assigned them a real world equivalent, there's nothing stopping your human being a, for instance, gnome in all but size and stats...