That's just a more presumptuous way of saying that the design goals aren't what you, personally, are into.
Not at all. If one defines things very generically, it's easy for mistakes to become features.
Don't presume too much, double-d.
That's just a more presumptuous way of saying that the design goals aren't what you, personally, are into.
That's just a more presumptuous way of saying that the design goals aren't what you, personally, are into.
how do you know it is the true story?That's only true in versions of the tales told by ape-descendents, however.
Lizardfolk and intelligent dinosaurs tell the true version of what happened on Skull Island...
It's also possible that they stated their design goals in such a way that laziness/honest mistakes always therefore look to be "done on purpose: It's a feature!"
That's just a more presumptuous way of saying that the design goals aren't what you, personally, are into.
Not at all. If one defines things very generically, it's easy for mistakes to become features.
The fifth level wizard does 672 damage to the tarrasque over fifteen minutes (7 damage per hit, hit 64% of the time). Is there variance in the expected time-to-kill? Sure. The tarrasque could make more saves than expected, terrain could interfere and slow things down, the tarrasque could have 900 HP instead of 650. None of this is important because it doesn't change the timescale, which remains essentially tactical. Unless you are arguing that the tarrasque can destroy two towns in twenty-two minutes but only one in fifteen, the difference between the two numbers is simply unimportant compared to the tarrasque's lack of strategic mobility.
All of this changes btw if the BBEG Magic Jars the tarrasque.