D&D 5E Casting more than one spell in a turn/round

Is this viable/legal:

* Someone attacks you. As reaction, you cast Shield.
* Your initiative comes up.
* You cast Healing Word as a bonus action. (Alternate version: you cast Magic Missile as a bonus action, using the Quickened metamagic.)
* Your main Action can be "Cast a Spell", but now that only can be used to cast a cantrip. You cast Shocking Grasp on your immediately-adjacent foe.
* You move away from your foe, up to your base Speed. Your foe cannot take an Attack of Opportunity, because the Shocking Grasp prevents them from taking Reaction.
* You then take an Action Surge. Your extra Action is "Cast a Spell", and on THAT action, you can cast any spell. Now that you're out of your foe's melee reach, how about Scorching Ray? (Variant: Empowered!)

I dont think in this case you can action surge to cast fireball, because you used a bonus action spell, which then restricts any further casting that round to a cantrip.

But normally you could use action surge to double fireball.
 

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A bonus action spell restricts casting MORE than a main action spell? You can Cunning Action + Fireball + Action Surge Cast Spell: Fireball, but you can't Quickened (bonus) Fireball + Cast Spell: cantrip + Action Surge Cast Spell: Fireball?

That seems odd; RAW, yes, but if it's RAI then I question whether the intent was clear and complete.
 

So you could then cast in your turn as a Sorcerer 6th/Fighter 3rd the following: Action - Fireball, Bonus Action - 2 sorcery points - Fireball, Surge Action - Fireball

If I'm reading this correctly

Normal Action - Fireball
Quickened Spell - Bonus Action - 2 sorcery points - Fireball (but there is the limitation on Cantrips for Bonus Action)
Fighter Surge Action - Fireball

Bringing the Heat
 
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So you could then cast in your turn as a Sorcerer 6th/Fighter 3rd the following: Action - Fireball, Bonus Action - 2 sorcery points - Fireball, Surge Action - Fireball

If I'm reading this correctly

Normal Action - Fireball
Quickened Spell - Bonus Action - 2 sorcery points - Fireball
Fighter Surge Action - Fireball

Bringing the Heat

No, because if the bonus action is a fireball, the normal action must be a cantrip.

I would rule that Surge Action is independent of the rule that you can only cast cantrip + bonus each turn.

Cheers!
 

I updated my last after you added yours

but I still question the Sorcery Points to cast the Fireball

but there are so many situations that says one thing like
Page 189 - "and take one action" but then you have the Fighters Surge Action that redefines it by placing the "BUT" statement into "and take one action BUT" a fighter....

So who can say that the statement from page 202

Bonus Action
"you can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action" is not affected by the "BUT" of the 2 Sorcery Points of the Quickened Spell

But this reads to me that the Bonus Action was cast before the Action was taken

so what happens when the Action is taken first, then the Bonus Action is then taken second

only asking, because I don't know
 
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I updated my last after you add yours

It still isn't right.

The rule is: If you use your bonus action to cast a spell, the only other spell you can cast is a cantrip.

Action Surge might allow you to break that for the Action Surge spell, but it won't for your regular action, which must be a cantrip.

Cheers!
 

I still question the

Bonus Action
"you can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action but the Sorcerer can cast a Spell with the casting time of 1 Action if the Sorcerer uses the Metamagic Option of Quickened Spell which cost 2 Sorcery Points as a Bonus Action"

Remember the Metamagic twists the spells to suit your needs

The Quickened Spell says nothing about the Spell has to be a Cantrip
 

Too many "And, If and Buts", all the Rules for Casting should be together, like the Metamagic Options should be in the Chapter for Spells (Chapter 10)
 

Quickened Spell changes the cast time of a spell to 1 bonus action. The rules for casting time says that if a spell has a casting time of 1 bonus action, you can't cast another spell on your turn unless that spell is a cantrip. So it's all fairly clear to me.

Having Quickened Spell talk about cantrips and such would pretty much be a waste of space. It would be like the Rogue's cunning action saying "You can use this ability to Dash, Disengage, or Hide as a bonus action. That means you can move up to your speed, or negate any opportunity attack you would provoke by moving, or attempt to make a Stealth check while out of sight, and still get your regular action in a round which you can use to attack or something else." It's redundant information, because it's clear from the original text.

Also, you don't want to use Quicken spell on a cantrip. You use it on the other spell to cast it as a bonus action, and then use your regular action to cast the cantrip.
 

Metamagic options do not belong in the chapter on spellcasting, because they're a class feature of the sorcerer class. That would be like including, well, pretty much all the fighter class in the combat chapter, or information on druid wild shape in the monster manual.
 

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