I don't think it's an artifact so much as an anomaly. Organized Play is a very different beast with very different players, and one of the ways it differs is having more people at the table who own the books.I wonder if the concept of players who don't GM and still buy player-option books are an artifact of organized play a la Adventurer's League. It seems a very strange concept for home games.
In 1999, Wizards did a survey about the habits of gamers and shared some of the results publically, and one of the things they found was that someone who wasn't willing to DM would spend on average $187, in total, on D&D, or $7 per month. For those willing to DM, the amount skyrocketed - $21 monthly, or a whooping $1,444 in total.
Mind you, that survey is 15 years old, so it's probably not 100% accurate anymore. But even if there are five times as many players as DMs, the DMs represent maybe 8 times as much willingness to spend.
In my experience, over the course of many years of gaming, pretty much everything for a game is bought by the group's GM. The other players might buy a PHB and possibly assorted paraphernalia (e.g. dice), but almost never books. If they want to spend more money on RPGs, they are more likely to invest in a different game that they can GM.
That also explains why WotC wants DMing to be an easy thing that anyone can invest in. Simple rules and always having a new epic campaign easily available in stores probably help with that.
In 1999, Wizards did a survey about the habits of gamers and shared some of the results publically, and one of the things they found was that someone who wasn't willing to DM would spend on average $187, in total, on D&D, or $7 per month. For those willing to DM, the amount skyrocketed - $21 monthly, or a whooping $1,444 in total.
Mind you, that survey is 15 years old, so it's probably not 100% accurate anymore. But even if there are five times as many players as DMs, the DMs represent maybe 8 times as much willingness to spend.
Which adds an extra layer to the "limited books" argument. If DMs are the primary purchasers of product, you don't want to produce content that will unbalance their game or make their life harder.
If DMs are the primary purchasers of product, you don't want to produce content that will unbalance their game or make their life harder.