Whizbang Dustyboots
Gnometown Hero
So, I'm reading the great "Lords of Quarmall" Fafhrd & the Grey Mouser story and in it, there's a high level spell that specifically targets high level spellcasters.
That got me to thinking: What about a spell that caused one point of damage per level of spell prepared by a wizard? Assuming cantrips do no damage, a typical level 1 wizard (in 3E, at least) would suffer one point of damage, a level 10 wizard would take 43 points of damage and level 20 wizard would take 180 points of damage -- more, if they had high intelligence and could prepare additional spells per day.
Unless it was split into least, lesser, regular and greater versions, each with caps on damage, this is a spell that arguably scales way too well, even given its highly specific target. To make it limit the save-or-die aspect of it, it should probably have a Will save, which wizards are most likely to succeed. Still, even at half damage, more than 90 points of damage for a level 20 wizard (who would almost certainly have higher intelligence, just to be able to cast those higher level spells) is nothing to sneeze at.
On one hand, this is almost way too good, on the other, it's so atmospheric -- in the story, a high level wizard uses a targeted spell to kill off other wizards out of, I think, a general hatred for other wizards -- that I want to make it work.
Maybe it needs an expensive component, like a specially prepared gem, which is destroyed in the casting.
Any thoughts?
That got me to thinking: What about a spell that caused one point of damage per level of spell prepared by a wizard? Assuming cantrips do no damage, a typical level 1 wizard (in 3E, at least) would suffer one point of damage, a level 10 wizard would take 43 points of damage and level 20 wizard would take 180 points of damage -- more, if they had high intelligence and could prepare additional spells per day.
Unless it was split into least, lesser, regular and greater versions, each with caps on damage, this is a spell that arguably scales way too well, even given its highly specific target. To make it limit the save-or-die aspect of it, it should probably have a Will save, which wizards are most likely to succeed. Still, even at half damage, more than 90 points of damage for a level 20 wizard (who would almost certainly have higher intelligence, just to be able to cast those higher level spells) is nothing to sneeze at.
On one hand, this is almost way too good, on the other, it's so atmospheric -- in the story, a high level wizard uses a targeted spell to kill off other wizards out of, I think, a general hatred for other wizards -- that I want to make it work.
Maybe it needs an expensive component, like a specially prepared gem, which is destroyed in the casting.
Any thoughts?