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D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

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El Mahdi

Muad'Dib of the Anauroch
For those still thinking that inspirational recovery is just a myth, that it's just a trope and could never affect an unconscious person, read this timely article:

Mom_awakens_from_coma_after_she_hears_her_baby_crying.

Mom Awakens From Coma After She Hears Her Baby Crying

Last September, Shelly Cawley went into labor and had to undergo an emergency C-section. “I clearly remember lying on the stretcher to take me back to the operating room, and I was crying. I was telling the doctors I was scared that I wasn’t going to wake up from my surgery,” she told WCNC.

Shelly’s fear almost came true. Though doctors delivered a healthy baby girl, a blood clot broke loose during Shelly’s surgery and sent the new mom into a coma. Hours later, she still hadn’t woken up. “The doctors had done all they could, and it was clear they absolutely thought they were losing her at this point,” Jeremy Cawley, Shelly’s husband, told People.

But a nurse at Carolinas HealthCare System NorthEast, where Shelly was being treated, had one final idea. “We’re a big proponent of skin-to-skin [contact]. We believe it has great benefits for the mom and the baby, and we just thought it can’t hurt, might as well give it a try,” nurse Ashley Manus told People. “I was hoping somewhere deep down Shelly was still there and could feel her baby, hear her baby, and her mother’s instincts would come out and she would realize, ‘This is where I need to be.’”

When Manus and another nurse first put baby Rylan on her unconscious mother’s chest, the newborn was so at home she fell asleep. But with some prodding, Jeremy and the nurses were able to wake her, hoping the baby’s cry would be the sound that got through to Shelly. “We tickled her, we even pinched her. It took 10 minutes, and then she let out a wail,” Jeremy told People.

Just as Manus had hoped, the sound of her crying baby was just what Shelly needed to hear. “They say they saw a spike in my vitals when she did cry,” Shelly told Fox 46. “They think that me hearing her subconsciously gave my body and my subconscious a reason to fight — that I still needed to be there for my baby.”

Hmmmm...:hmm:
 

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Tony Vargas

Legend
Edition Warring requires intent; intent to attack another edition. Not liking Warlord healing in and of itself, including using the phrase yelling wounds closed, is not /absolute/ evidence of Edition Warring. Also, IMO, automatically accusing those who use that phrase of Edition Warring, rather than simply explaining the factual mistake of the phrase (no matter how many times it takes)
'Shouting wounds closed' is edition war era rhetoric. But, repeating it doesn't mean someone's edition warring. There are any number of alternate explanations, such as carelessness, ignorance, trolling, groping for shorthand, pushing some other agenda, or even just discussing the misinformation the phrase perpetrates. That doesn't change the nature or origin or veracity of the phrase.

So, anyone wanting to use the phrase (or trying to understand what someone using it is saying) should be aware of both the fact that it is a misrepresentation, and that it carries edition war baggage.
 

Rygar

Explorer
'Shouting wounds closed' is edition war era rhetoric. But, repeating it doesn't mean someone's edition warring. There are any number of alternate explanations, such as carelessness, ignorance, trolling, groping for shorthand, pushing some other agenda, or even just discussing the misinformation the phrase perpetrates. That doesn't change the nature or origin or veracity of the phrase.

So, anyone wanting to use the phrase (or trying to understand what someone using it is saying) should be aware of both the fact that it is a misrepresentation, and that it carries edition war baggage.

It is only a misrepresentation if the person plays the same way you do. If the person plays differently, and treats damage as wounds (Especially in situations where the only possible explanation is a wound) it is not a misrepresentation, it is exactly what is happening in-game. You are asserting a "One true way" interpretation of most of the game in asserting that people are misrepresenting what the warlord does.

I also have to note, "Edition war baggage" is a phrase designed to shut down any discussion on a controversial topic. "Edition war baggage" could be invoked on any and every complaint people had against 4th edition. Dissociate mechanics, Inspirational Healing, Damage on a Miss, it's invoked on all of these topics as soon as someone starts arguing against 4th edition's interpretation. I have *never* seen anyone respond to "I think DoaM is the greatest mechanic ever and should be kept!" with "This is edition war baggage", it's only "Edition war baggage" if someone is protesting the 4th edition feature.

"Edition war baggage" is an attempt to invoke the "No edition warring" clause of the board in order to stop criticism of the feature. It is an entirely arbitrary designation applied only to negative opinions of 4th edition. It's an invocation of a higher power to stop the other debator(s) from being allowed to voice their opinions and experiences.
 

Rygar

Explorer
For those still thinking that inspirational recovery is just a myth, that it's just a trope and could never affect an unconscious person, read this timely article:

Mom_awakens_from_coma_after_she_hears_her_baby_crying.



Hmmmm...:hmm:

Pretty sure she was still as wounded after the baby cried as she was before. The article doesn't state it, but I think it is very safe to say that her C-Section incision was not healed by the baby crying.

Also, speaking from over a decade of medical experience, the article is pretty suspicious. Blood clots don't cause "Coma", they cause Heart Attack or Stroke. I suspect that at best, a good portion of this story is missing. A really good indicator that this story is inaccurate at best is the picture of her in the hospital bed. In the picture she is intubated and looks to be on a ventilator, she also has a central line in, and based on the color of the blood, I suspect she's connected to some form of cardiac bypass as the bright red blood indicates oxygenated blood and the dark red blood indicates deoxygenated blood. I suspect her actual diagnosis was stroke or heart attack, not coma, and I think we need to establish if she was put into a medically induced coma or if it was the consequence of a stroke.
 

Tony Vargas

Legend
Pretty sure she was still as wounded after the baby cried as she was before. The article doesn't state it, but I think it is very safe to say that her C-Section incision was not healed by the baby crying.
Which was not, in any way, the concept [MENTION=59506]El Mahdi[/MENTION] was illustrating with that example.
You are, however, perfectly illustrating the way edition warriors misrepresented one of the ideas they found in 4e.

If the person plays differently, and treats damage as wounds (Especially in situations where the only possible explanation is a wound) it is not a misrepresentation, it is exactly what is happening in-game.
Sure, if you change the definition of hps that the game has used since 1979, you can engineer the kinds of silliness you're talking about in specific hypothetical cases dreamed up for that purpose. But why do that? You're still misrepresenting things, you've just gone from misrepresenting how the game plays out, to misrepresenting the game as presenting hps in a way it doesn't - and you're still misrepresenting the concept of the Warlord's inspiring word and other surge-triggering or hp-restoring exploits.

I also have to note, "Edition war baggage" is a phrase designed to shut down any discussion on a controversial topic.
It's only a small part of what's wrong with the 'shouty healing' meme. Yes, everything in 4e has some baggage inflicted on it by the edition war. That was part of the point of edition warring in the first place, to ruin the game for everyone. If baggage were the only thing wrong there might be a reason to try to rehabilitate the phrase.

You don't have to pretend that Warlords shouted wounds closed to express a dislike of the class concept or the mechanics that modeled that concept so well.

"Edition war baggage" could be invoked on any and every complaint people had against 4th edition. Dissociate mechanics, Inspirational Healing, Damage on a Miss,
In some cases, yes, and validly enough.

DoaM, OTOH, was strictly a Playtest phenomenon. There was no objection to it during the edition war, no campaign of misinformation against it. Which is intriguing, really, since it was extremely common, particularly in spells that traditionally did half damage on a successful save in prior editions (and in 5e, for that matter).
So, even though you might have had a lot of the same folks on either side of that debate, it couldn't be called edition warring. Label it with some other hot-button issue - 'caster supremacy' perhaps - but not that one.

...


In any case, the point that there are those who choose to re-imagine hps in a way that closes the door to non-magical healing of any kind being effective, is not without merit. It means, for instance, that things like HD and overnight healing need to have modular alternatives - which they do, in the 5e DMG. Even if the Warlord had been in the PH, that concern would have been adequately addressed by pointing out that the class would no work well with such alternate takes on hps, and recommend banning the class when those modules were in use.

As it is, the Warlord isn't part of the Standard Game, so could only plausibly be introduced as an option in the Advanced Game. Anyone choosing to use a module that deprecates non-magical healing would simply decline to opt-in to the Warlord or even allow it, but remove it's non-magical hp-restoration mechanics. So, while it's not a moot point, it is a point that is already more than adequately addressed in the way 5e has been designed.

One good thing that could come of that objection, were it not couched in edition-war-rhetoric, and not presented as an objection to the inclusion of the class at all, would be if the Warlord class were designed with a lot of player choice and customizability built in. That would allow anyone with an objection to one specific sort of Warlord ability, like hp-restoration, or granting movement, or whatever, to simply choose different abilities, and even be able to /play/ a Warlord, himself, were he so inclined.

Don't often see these discussions move around to that kind of solution though, but what the heck, doesn't hurt to waste a few electrons trying...
 
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El Mahdi

Muad'Dib of the Anauroch
Pretty sure she was still as wounded after the baby cried as she was before. The article doesn't state it, but I think it is very safe to say that her C-Section incision was not healed by the baby crying.

Also, speaking from over a decade of medical experience, the article is pretty suspicious. Blood clots don't cause "Coma", they cause Heart Attack or Stroke. I suspect that at best, a good portion of this story is missing. A really good indicator that this story is inaccurate at best is the picture of her in the hospital bed. In the picture she is intubated and looks to be on a ventilator, she also has a central line in, and based on the color of the blood, I suspect she's connected to some form of cardiac bypass as the bright red blood indicates oxygenated blood and the dark red blood indicates deoxygenated blood. I suspect her actual diagnosis was stroke or heart attack, not coma, and I think we need to establish if she was put into a medically induced coma or if it was the consequence of a stroke.

The article doesn't give the whole story so you consider the whole incident as suspicious?

Yeah, that's not faulty logic at all...

And a clot doesn't have to cause a heart attack or stroke. It could just as well have been a pulmonary embolism. Regardless, any of those things can cause a coma - especially a stroke. A coma is the body's attempt to shut itself down as much as possible to heal. Lot's of things can cause a coma. My guess in this case was likely hypoxia.

Also, they wouldn't have been actively attempting to revive her if it was an induced coma.

You're not the only one with medical experience...
 
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pming

Legend
Hiya!

You guys are still on the whole "edition war rhetoric he-said-she-said" thing? ... *shrug* ... Anyway...

I'm not in favor of the 4e 'version' of a 'Warlord'. I never thought the term "warlord" was correct anyway; 5 PC's fighting a dozen goblins in a dungeon room isn't a "war" by any means. Even doubling or tripling the goblins numbers...naaaa. To me it just doesn't seem like the right term.

The general idea behind the Warlord class isn't horrible, I can see why some people would like it. I could even get behind something akin to what it is/was. The biggest hang-ups I personally had with it was it didn't fit what it wanted to fit into (the role of battle-field commander), in that it seemed to..."non-magically magical". Everyone seems on about the Damage on a Miss and the "shout healing" thing (the actual definition/reasoning is irrelevant, IMHO, the base mechanical bottom line is the warlord yells something, hp's are regained). This, again, IMHO, is the sticking point for me and some others; it just seems... out of place somehow.

Anyway. What I would rather see is the class renamed to something like "Strategist", and reduce it to a Fighter Archtype (or possibly even Wizard... hear me out...). In this "strategist" class, I'd like to see a lot of it's "abilities" based on preparation and training, not just "yelling out commands" where those commands affect who you want, regardless of if you have any clue to who that person is. I'd see the Strategist's abilities being sort of like a Bards "Inspirational Word" thing; the Strategist can 'give' "maneuver/inspiration dice" (call it "strategy dice") to those he has trained with for X amount of time (have to determine what X is in play testing; say...a week for now). This is explained by the week-long training period requirement; in play narrative, it would be the strategist yelling out "Attack Rank B!", or "Hey, Morrdin! Shinning Turtle maneuver, quick!", or "Shanna! Fall back to position V!". Any "healing" stuff would be removed or reduced to having to take actions to complete; signifying a character 'falling back' to get a quick poultice and bandage on a wound for "two rounds". This could be character-to-character, not necessarily to the warlord (e.g., Shanna could fall back to Rendal; Rendal takes two rounds to apply first-aid...Rendal uses one of his 'strategy dice' and Shanna decides to use one of hers as well; after two rounds, Shanna heals #dX hp's; the Strategist then uses one of his 'actions' to give more strategy dice to Shanna or Rendal).

On, one BIG thing I'd place in...these strategy dice could ONLY be used during battle/conflict. I wouldn't set it up so that PC A could use a Strategy Dice to up his chance at recalling some obscure Knowledge:Nature fact. The Strategy Dice would be strictly for "battle". Otherwise it would feel, to me at least, like any potential PC action was somehow "controlled/influenced" by the Strategist PC. It's like a Mary Sue NPC standing near the PC's and the DM saying "Oh, add +2 to your roll because Mary Sue whispers to you about the trees in this particular area having distinctly blue-ish tinged leaves", or saying "Roll at advantage because Mary Sue helps you", or "You would have failed, but Mary Sue smiles and gives you a helping hand...so you succeed". That's one thing a player probably doesn't want to be thinking of every time they try and attempt something heroic and use a Strategy Die. Ergo...no Strategy Dice outside of actual "battle". YMMV. :)

With this sort of "giving dice" mechanic, it would help ground the Strategist as a "battle overseer" for which, IMHO, the Warlord was intended. The "training with..." requirement helps with the narrative in that the Strategist comes up with plans, plays, maneuvers and key-words to help his fellow adventurers with tactics during a battle or some other situation. As long as the Strategist was there training with the PC's (or NPC's), they can get Strategy Dice.

I would shy away from any "magic" for the Strategist; no spells at higher level, nor any "can cast Spell X, Y or Z once per day", etc. Keep it fully in the realm of "mundane"; pure training and experience. The Strategist could get abilities that allowed him to 'up' the die type of someone using a Strategy Die, or maybe allow for a chance to retain the die use by making some type of DC check against something. Basically, give the Strategist player something to do and some dice to roll during his "strategy role" in a battle.

So, yeah, that's the rout I'd go. Take the idea of Warlord, but definitely not try and "recreate it" in 5e...which is mostly doomed to failure, IMHO, because game play is a LOT different than it is in 4e. Work with what *5e* has...don't try and implement 4e stuff (like "Shifting" and all that).

^_^

Paul L. Ming
 

Tony Vargas

Legend
Hiya!

You guys are still on the whole "edition war rhetoric he-said-she-said" thing? ... *shrug* ... Anyway...

I'm not in favor of the 4e 'version' of a 'Warlord'. I never thought the term "warlord" was correct anyway; 5 PC's fighting a dozen goblins in a dungeon room isn't a "war" by any means. Even doubling or tripling the goblins numbers...naaaa. To me it just doesn't seem like the right term.
Meh. You could mount a pedantic attack like that on the name of any D&D class.

The general idea behind the Warlord class isn't horrible, I can see why some people would like it. I could even get behind something akin to what it is/was. The biggest hang-ups I personally had with it was it didn't fit what it wanted to fit into (the role of battle-field commander), in that it seemed to..."non-magically magical". Everyone seems on about the Damage on a Miss and the "shout healing" thing. This, again, IMHO, is the sticking point for me and some others; it just seems... out of place somehow.
Well, of course they seem out of place, they are misrepresentations of the actual concept. I'd object to any attempt to model the Warlord as a Bard or Cleric, for instance, for the same reason. Warlords don't just speak a (Healing) Word and cause wounds to magically close up. That's not the concept, and it wasn't - edition war rhetoric notwithstanding - the implementation in 4e. DoaM, OTOH, not exactly a feature of the Warlord - the 4e Wizard probably had more DoaM than any other class, if I had to guess.

Anyway. What I would rather see is the class renamed to something like "Strategist", and reduce it to a Fighter Archtype
The key word there is 'reduced.' A fighter archetype couldn't come close to modeling a conceptually-narrower class concept like 'Strategist,' let alone a broader concept like the Warlord.

(or possibly even Wizard... hear me out...).
Because actually magical is somehow OK?


In this "strategist" class, I'd like to see a lot of it's "abilities" based on preparation and training, not just "yelling out commands" where those commands affect who you want, regardless of if you have any clue to who that person is.
Generally, they affect /allies/, with all that entails.
That prep/training idea was part of the Warlord concept, though yes. You saw it in the names and fluff of some exploits, certainly. It's the kind of off-screen thing that D&D prior to 5e hasn't really put a lot of mechanics behind, but I'm sure something could be done leveraging the Downtime rules.

I'd see the Strategist's abilities being sort of like a Bards "Inspirational Word" thing; the Strategist can 'give' "maneuver/inspiration dice" (call it "strategy dice") to those he has trained with for X amount of time (have to determine what X is in play testing...).
Bards are full casters and J-o-T skillmonkies in addition to that feature, y'know. It sounds like a pretty small thing to try to base a whole class on....

On, one BIG thing I'd place in...these strategy dice could ONLY be used during battle/conflict.
With such a narrow concept, that'd make some sense. 'Strategy' can come into other tasks, wherever planning, conflict or competition is involved, a negotiation for instance. But, it would make sense to not have inspiring words or commander's strikes going off at the peace talks.

It's like a Mary Sue NPC standing near the PC's and the DM saying "Oh, add +2 to your roll because Mary Sue whispers to you about the trees in this particular area having distinctly blue-ish tinged leaves", or saying "Roll at advantage because Mary Sue helps you", or "You would have failed, but Mary Sue smiles and gives you a helping hand...so you succeed".
Wouldn't that be an issue with bardic inspiration dice and, heck, even the 'Help' action?

not try and "recreate it" in 5e...which is mostly doomed to failure, IMHO, because game play is a LOT different than it is in 4e. Work with what *5e* has...don't try and implement 4e stuff (like "Shifting" and all that).
5e does have a more limited range than 4e did in some ways, sure. It plays a lot like 2e, but it also has modules to open up other play styles. But, if you have a cool ability, you can generally find or create some way of handling it. 5e doesn't have forced movement rules, per se, for instance, but that didn't prevent it from including the Thunderwave spell, which still pushes, just with it's own self-contained rules. A 5e version of Wolf Pack Tactics, for instance, needn't 'shift' the ally away from an enemy or into flanking - it could allow him to disengage on the Warlords turn or gain Advantage on his next melee attack, instead. Slightly more abstract, still functional.

One question that complicates the design of the Warlord is whether to design it as a stand-alone option, or as part of a module. The latter could be used to design a 4e-style Warlord as part of a 4e-izing-5e module - and, really, if you did that, why not just play 4e? The former, OTOH, would open up the design to interacting with any aspect of the Advanced game. Class design in 5e is pretty wide-open, there's no grid to fill or balancing formulas or anything, and relatively little unassailable niche protection. It's be perfectly feasible to have a 5e Warlord that covered at least as broad a set of concepts as the 4e, could potentially do anything a 4e Warlord could, and, no longer restricted to a defined 'Role,' a lot more as well.

Really, there is so much 'design space' available in 5e, and it's utilized so little of it for martial characters (5 builds, at most, out of 38). The Warlord could be an opportunity not just to carry through on delivering each class from the prior-edition PH1s, but to really expand the design approaches to martial characters, and the range of concepts and styles they could support.
 
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Lanefan

Victoria Rules
That's nice. Now why can't 'warlord healing' be considered as internally consistent as magic? Why are you giving magic this suspension of healing consistence but not warlord healing? As you imply, making the delineation is arbitrary. If someone has gone to 0 HP and collapsed, then why is it an issue to have a warlord provide a stirring motivational command that provides a morale boost that causes the character to draw upon unknown reserves of energy?
Er ... if you're at 0 and collapsed that usually means in-game that you're unconscious, and thus won't be hearing anything anyone says including Ye Olde Warlorde. ( [MENTION=59506]El Mahdi[/MENTION] posted an opposing story above but to me that's a real corner case; people have very rarely survived falling out of airplanes too but that's no reason to say falls won't kill you)

I'm slowly beginning to realize this whole issue might have an answer sitting right there in 4e: the 'bloodied' mechanic. If you're not yet bloodied things like Warlord inspiration will have an effect as most if not all of your h.p. loss could be described as fatigue. But once you're bloodied (i.e. below half h.p.) then your h.p. loss is becoming more of a physical thing and inspirational words won't help...or only have half effect, or whatever. The last few points before reaching 0 can be defined as nearly all physical, so let's say if you're at or below 5 h.p. the only things that'll help you are either magic, a good rest, or someone taking some time (several minutes at least) over you with a healing kit.

Howzat?

Lan-"I still wouldn't have this in my game, but for those as wants it it's a possible jumping-off point"-efan
 

Bluenose

Adventurer
[
It is only a misrepresentation if the person plays the same way you do. If the person plays differently, and treats damage as wounds (Especially in situations where the only possible explanation is a wound) it is not a misrepresentation, it is exactly what is happening in-game. You are asserting a "One true way" interpretation of most of the game in asserting that people are misrepresenting what the warlord does.

When your position concerning all hit point loss being physical wounds is not only contradictory to what the actual rules say and always have said about the nature of hit points but also incredibly damaging to any sense of verisimilitude (even if that's not why I played D&D), I don't think you get to complain that someone else is insisting on "One True Way" more than you are.
 

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