D&D 5E Survivor 5e- What Core Class Needs to Go

  • Thread starter Thread starter lowkey13
  • Start date Start date

What core classes need to leave the island?

  • Cleric. I pray that I am not chosen.

    Votes: 6 3.9%
  • Fighter. Fighter man, fighter man, does whatever a fighting man, can.

    Votes: 5 3.2%
  • Rogue. My PR firm said "thief" was a bad name.

    Votes: 3 1.9%
  • Wizard. Not sure if this is an upgrade from magic user.

    Votes: 4 2.6%
  • Barbarian. By Crom, I will crush you if you vote for me.

    Votes: 3 1.9%
  • Bard. When I think killing monsters, I think lute. And I'm no lyre.

    Votes: 5 3.2%
  • Druid. If you vote for me, you will never learn to pronounce shillelagh.

    Votes: 5 3.2%
  • Monk. Everybody was kung fu fighting ....

    Votes: 34 21.9%
  • Paladin. My d20 is my holy roller.

    Votes: 5 3.2%
  • Ranger. Caught between Strider and Drizzt.

    Votes: 17 11.0%
  • Sorcerer. It's "-er", right? not "-or"?

    Votes: 27 17.4%
  • Warlock. Because two magic users isn't enough.

    Votes: 41 26.5%

Cleric. As we're all aware from the Warlord thread if you can't identify a character that can't be modelled without a particular class, that class doesn't need to exist. And I can't identify any characters that need all the Cleric abilities, so it's obviously superfluous.
Ha! That's why I voted for the Sorcerer.
 

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Warlock has to go... I also dislike Charisma-based arcane spellcasters in general.

For some reason, in my mind is:

Arcane = Intelligence,
Divine = Wisdom,
Psionic = Charisma.
 

Warlock has to go... I also dislike Charisma-based arcane spellcasters in general.

For some reason, in my mind is:

Arcane = Intelligence,
Divine = Wisdom,
Psionic = Charisma.
Oddly enough, I think I would have preferred had it been:
Arcane = Intelligence
Psionic = Wisdom
Divine = Charisma
 

Perhaps the real problem in 5e is that there are too many core classes?

I don't agree. Actually, I'd like to see at least two more added: the Artificer and a revised Warlord (or similar - I like the concept, not necessarily the name).

But, for the sake of discussion...

My top two candidates are the Paladin and the Cleric. For me, the Paladin was always tied tightly to that problematic alignment restriction. Remove that restriction, and downgrade alignment to its current vestigial state (such that it really should be removed entirely - Traits, Bonds, and Ideals now do the same job better), and the class becomes redundant. It should be rolled into either the Cleric or the Fighter, or a combination of the two.

But I also think the Cleric was a misstep - it should have been based much more strongly on Peter Cushing's Van Helsing, and so very definitely not tied to religions (fantasy or otherwise). Of course, that's probably one for the time machine. :)

I think I'm going to go with the Paladin.
 

Oddly enough, I think I would have preferred had it been:
Arcane = Intelligence
Psionic = Wisdom
Divine = Charisma

Personally, I'd prefer

Int = knowing spells
Wis = controlling spells
Cha = raw power!

So all spellcasting classes need all three, though by placing your focus differently you can get different outcomes.
 



I call back to the long ago days of 1e. Do you know what the odds of rolling a Paladin (I know, 17 charisma!) were?

About 0.1% using 3d6-in-order (rising to a mighty 0.13% in 2nd Ed). But then I don't think 3d6-in-order was standard in 1st Ed - Method 1 in the DMG was 4d6-drop-lowest-then-arrange, which gives considerably better odds.
 



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