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D&D 5E How many fans want a 5E Warlord?

How many fans want a 5E Warlord?

  • I want a 5E Warlord

    Votes: 139 45.9%
  • Lemmon Curry

    Votes: 169 55.8%

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I've read through literally dozens of pages of posts on this topic, and I really don't see the point behind this statement.
The point behind that statement was, I thought very clearly, that 4e fans shouldn't go off the deep end and assume they were being willfully excluded just because the Warlord was the only full class to appear in a prior-edition PH1 that wasn't in the 5e PH. That there's no reason to think the class, and as I had already suggested, other 4e-ism, couldn't be included in the Advanced game as it filled out over the

I realize I'm not the first person to point this out
And I've already answered it completely, so I won't repeat myself, as we've already been warned twice that this thread is threatening to degenerate into back-and-forth bickering.


It may be easier to understand/see past if we drop the 4e "role" labels. Stop thinking like that. Stop believing them to be some kind of "underlying truth" of D&D. They aren't.

This is not 4e. This is 5e. Whatever 4e had/labeled/defined things DO. NOT. APPLY. HERE. AND. NOW. "But we don't have a marital leader. Where's my martial leader?" means NADA in the context of 5e.
It really didn't mean much in 4e, either, calls for a 'Martial Controller' went unanswered for years (and were arguably never answered), the Shadow source only ever had Strikers, the arcane source had two strikers and two leaders, the divine had two leaders, the Druid had both leader and controller sub-classes, etc, etc... only the Psionics Source was neatly one-of-each-Role.

Plus, 5e has pendulum-swung away from 4e formal roles, past traditional D&D roles, to focusing on class concepts.

That's fantastic for Warlord fans, since the Warlord is a concept that was constrained by the heal/buff definition of the jargon-'Leader' formal Role. Tactical Warlords, for the most dramatic instance, had a few (11, according to the late, great, Wrecan on the WotC boards), exploits that represented maneuvering enemies into unfavorable tactical positions. There were also some that imposed conditions. But, they were kept few and limited because they'd tend to step on the Controller role, and the Warlord was already conceived as a secondary defender (though that only worked out with the Bravura). In 5e, design space is open to allow a Tactician or Strategist type Warlord to specialize heavily in such maneuvers, pursuing a concept of defeating the foe before a blow is even struck (though, obviously, since that'd be a little /too/ CaW for an RPG, not literally), or be a Chess Grandmaster style player of mind-games and deep strategy, all contained within the character, rather than asking the player to become a tactical genius before he could be allowed to play the concept (which is only fair - no one has to bulk up like Arnold Schwarzenegger to play a Barbarian).

Potentially awesome, and enabled by 5e's looser more concept-oriented design philosophy.

The fighter is not a "striker". The battlemaster subclass is not a "controller" or "leader." These terms have NO MEANING in 5e.
The fighter /is/ deeply committed to high-DPR as it's prime contribution in combat, it's class features put it there with little flexibility to temper it with anything else, and no way at all to opt out of high DPR in favor of something else. Same with the Barbarian, and, in-combat, the Rogue, and a number of other classes. DPR is a major thing in D&D, like focus fire, and healing, because of the way hps work, and doubly so in 5e because of the emphasis on fast combat, so that doesn't make those classes suck or anything, it just makes them focused.

Once people can drop/let those go/leave them to the edition for which they were created...they might better be able to see the possibilities to have/make/"build" any kind of "warlord" anyone could want with what we already have to work with in 5e.
Looking beyond defined roles I can see even more things for the Warlord to do. Can we do what the warlord could in 4e with what we have in 5e now? What the Warlord concept should be able to do when unconstrained by 4e formal Role? No to both, not even close. The non-magic-using options in 5e are tightly constrained - there are only 5 (though one of them has been called into question up-thread) sub-classes out of 38 that don't use magic, they all primarily contribute DPR in combat. No buffing, no hp-restoration, no battlefield control, just DPR. The warlord-like options in 5e are extremely limited, of questionable viability, and spread out among several classes and other options. Some of those are helpful. There's no need for the Warlord to grant or require military or social rank (potentially contentious issues), for instance, because that's available from Backgrounds (where it makes more sense, anyway). There's no need for the warlord to reach outside it's concept and become a medic physically treating wounds to fill some part of the 'leader' role, it can stick to inspiration as a means of restoring hps.

5e & the Warlord could be great for eachother. We just have to get over the baggage of 4e, most especially that of the edition war.
 
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I don't have a single issue with equivalent exchange for the mundane bonus giver.

If there is no agony of choice for a rough basis.

This is shown when you pick a barbarian, fighter, paladin, or ranger

While all 4 classes fit a certain niche, they play it differently and those details make the difference.

the mundane bonus giver would be a similar function to the bard or cleric and would be designed in similar manner with regards to balance, but the details would also be different.
 

Cause man he can sing and play. Its like the pop song that I should hate but damn I can't get it out of my head. And some will say there is magic in the bard's music. I was always resistant to that but since the bard is a full caster, and since not every "bard" is bard, maybe they are right.

I just have this image of some slick composer of advertising jingles, spouting off branding slogans as inspiration.

"Hey, Rebecca, next time you swing that sword, remember, Gimmie a break...gimmime a break..."

"Oh, goddammnit, Frank!"
 

Cause man he can sing and play. Its like the pop song that I should hate but damn I can't get it out of my head. And some will say there is magic in the bard's music. I was always resistant to that but since the bard is a full caster, and since not every "bard" is bard, maybe they are right.
Why can't the warlord have a similar effect? Regardless of whether you are resistant to what she says, you can't keep it out of your head. She's that charismatic. You may even be resistant to "follow her orders," but even that reticence nevertheless spurs you on to fight better, if only to prove that you don't need her tactical support.
 

My question here, then, becomes, "Is this lack of finding 'the warlord you want' a fault of the 5e system/options, i.e. the lack of the "full class", or is it really just that you expect 5e to give you a 'warlord' that does the same as you could do in 4e?"
It's a fault (lack) of the options.

If i could build a full mundane bonus giver out of a fighter, warlock, bard, cleric, monk, or whatever, i would be fine.
Even if i needed to multi-class to get it, i would be fine.
But, i can't.

There's nothing inherent in 5e prevents it from existing. The majority of the pieces exist already, but they are scattered and mixed in with other classes.

I can't get war clerics' +10 to hit without taking 6 levels of war cleric. Making me a caster.
I can't get bards inspiration dice without taking 1/5 levels of bard. Making me a caster.
I can't get paladin's aura without 6 level of paladin, which make me immune to diseases, and smite happy.
I can't get haste without being a caster, or in a non-magical format.

I can concede that mundane bonus giver can exists for levels 1-4 as a battlemaster.
1: Defensive style (good)
2: action surge can be used as a help action (not great, but workable)
3: distracting strike, rally, and commander's strike (all good)
4: Inspiring leader. (perfect)
But taken any further and i become a striker/defender (or whatever the 5e-safe words are), and don't get anymore mundane bonus to hand out.

Possibly dip bard 1, if i ignore the spells, or reflavor heroism as non-magic.
 

Neither the cleric nor the bard can buff "at will." They have limited spells, limited inspiration dice, etc. Those limits may--especially at high levels--be pretty broad, but they're still limited.
By level 5, a cleric/bard can reasonably run bless/heroism for every battle that day, even including the occasional loss of concentration.

That is, for all intense and purposes, at-will.

And it only takes 1 action per battle. Not an action every time you want to buff.

Now, a lot of people asking for a 5E warlord sound like they'd be fine with that. But some don't. The first group may eventually get what they want. The latter group simply won't. (Or at least, if they do, they'll find that the buffs/options given the character are so minor as to be hardly worth using.)
You can give too much buffs (+1d12)
And too little buffs (+1d4)

Then somewhere in between is balance. (+1d8)


No one's asking that the mundane bonus giver be stronger then a magic bonus giver.
 

As long as they don't turn other fans into ex-fans in the process. It is possible to make things worse by releasing more product. Fortunately the 5E designers are savvy to this reality.

As long as they are using the right bar of measurement for who becomes an ex fan. If someone makes himself an ex fan because he doesn't like a class that he isn't obligated to use or play next to because it's strictly optional, that is an irrational fan who should not be catered to at the expense of fans who do want the material.
 




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