Lanefan
Victoria Rules
Where when the rest of us use it we mean both.Again, it seems that the distinction between using knowledge the character can't possibly have (which I call cheating and others call metagaming) and using knowledge that maybe the character has, maybe they don't, or maybe isn't even necessary in order to do what the character did (which I say isn't metagaming and others say is) has failed to be realized. When I say "metagaming" I am referring only to the later, not the former.
The "maybe, maybe not" knowledge issue can easily be solved with a die roll to see if the character has that information going in or not - we do this all the time.
Perhaps, but I'd just as soon try other crazy things and have 'em work out wrong.The game not being as much fun because you know what is coming up (which probably included impossible to have knowledge) is not a guarantee of the game not being as much fun because my fighter decides to light a monster on fire (and that happens to be beneficial) or other similar instances of me (experienced and knowledgeable player) playing a character who has lucky guesses from time to time and tries "crazy" things which manage to work out often.
And some common-to-players knowledge might in fact be impossible to have in the game world. If your game world has no such thing as Trolls and your party has just planeshifted elsewhere and found a few of 'em, the characters won't and can't know their vulnerabilities and resistances even though the players are all over that stuff. Then what do you do?
Lan-"crazy things working out wrong is the short story of most of my characters' lives"-efan