rollingForInit
First Post
There is nothing stopping the DM from ruling that the PC is simply knocked out as per the module's text.
The rules do. Sure you could deal damage that would kill the character and then say that they just do not die, but I really see no practical difference in changing the game rules on the fly and fudging the die, both to achieve exactly the same effect. You either decide that 10 damage does in fact not kill the PC when, according to the rules, it should, or you decide that it really was 9 damage instead of 10. You're breaking the rules for a good reason either way.