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D&D 5E Out of the Abyss OOC


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I'll confirm this in an hour or so, but I believe the PHB rule is one long rest per 24 hour period.

Ok, in that case lets just leave and travel until we feel tired, then play charades until we can take another long rest:)

My preference, again, would be for a cautious pace in case we get lost, need to sneak up on someone, and want to forage en route. Kamael hasn't yet reached the stage where he's going to eat someone he has previously had a conversation with, regardless of species..
 

And, again, the long rest was interrupted for all, so no benefits from this long rest.

It strains belief to think that Raza could sleep for six hours, stand watch for an indeterminate amount of time (not to exceed two hours) and have twelve seconds of activity totally negate any benefit from the previous sleep. I would like to propose a different interpretation of the long rest rule, backed up by this link: long rest, interrupted. Essentially, that the one hour duration of interuption applies to the entire list of possibilities and not just walking, so that a short combat does not interupt a long rest. This avoids the ‘let’s start the rest over’ bit that was just proposed, the ‘some of us sit out of the combat’ bit that was previously proposed, or any other attempt to finagle gaining benefit of a long rest. I think this is how the rule was intended to be parsed.
 



The PHB text on long rest provides this:

PHB said:
A long rest is a period of extended downtown, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity--at least 1 hour of walking, fighting, casting spells, or similar adventuring activity--the characters must begin the rest again to gain any benefit from it.


. . . [snip] list of benefits from completing a long rest [/snip] . . .


"A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits."

I agree the text in bold in the first paragraph is grammatically vague. The thread you point to isn't determinative to me, but in this instance, Mike Mearls's comments are, and I'm pleased you've sussed them out, [MENTION=40413]GlassEye[/MENTION]. That's new information to me. According to Mearls (I don't agree or follow everything he tweets, but here I do), the "1 hour" applies to anything that, when combined, would serve to interrupt the long rest for one hour. In other words, an hour's worth of interruptions will preclude benefitting from a long rest. I further note that, after having reviewed the PHB during my lunch hour, it looks like you'd simply re-start a long rest if interrupted (see quote, above); you can't benefit from a long rest more than once in twenty four hours, but you can attempt the long rest more than once.

What's the upshot? Your long rest hasn't been interrupted. You could, if you wanted, break camp and walk a bit away from the carnage, then make camp elsewhere. So long as you don't walk more than 59 minutes and 42 seconds. [insert eye roll here]
 
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That makes more sense to me. We'd probably have to move on in a couple of hours anyway since the smell of meat will probably attract predators!
 

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