UngeheuerLich
Legend
I am giving to you all. I am really interested in how it works out.
the MM and DMG are not designed with the base of adding in the OPTIONS (let alone the splat/adventure book stuff).
Citation needed.
Feedback sent to Flamestrike for Encounter 1.
Feedback sent to Flamestrike for Encounters 2 & 3.
Jubali is playing cards with herself given the tavern is deserted. She analyzes each and all the possibilities using mage hand to lift the cards. She leans back in her chair surveying the table ignoring the wizard for a few moments, as do her compatriots, only Ryken eyeing him closely. She says, "20,000 gold. Why would we take this sum? Your king wishes to pay for ancient artifacts of unknown power while we take money? Tell me wizard, does he think himself so powerful that he can speak to me that way? Do you? He should know who we are and what we have done. We know exactly who has attempted this quest. We are watching as well to see if they retrieve the items the king seeks. Do you understand me?" Her tone is one of disregard.
The gnome wizard chuckles as he puffs on his long, ornately carved pipe sized for his small hand.
OOC questions: Do we know where this tomb is? Why do we need the king? Do we have sufficient intelligence to track the adventurers who have gone on this quest? Do we think there are any more powerful than us?
It would be just as undesirable to have criminal records to my group as to be considered obviously good and heroic. They key here is control. They create characters that tend towards neutrality and self-interest that don't align good or evil. They are pure mercenaries beholden only to themselves. They like to stay off the radar.
White Plume Mountain, eh. Love that module. I wonder how you have adapted it to 5E. We shall see.
Myrkyn replies.
'I can assure you my esteemed Gnomish friend, that His Majesty and I are well aware of 'who' you are and 'what' you have done. I initially even thought that your party had perhaps waylaid the other group on the way back from the mountain to claim the three weapons for yourselves, however my spies quickly confirmed for me that wasnt the case (he joking chuckles, then his face turns deadly serious again).'
As the head of magical security for the King, I tend to make a habit of keeping tabs on powerful adventuring bands that wander into the Kingdom such as your own. Divination magic, spy networks, that kind of thing. And yes, your past... how shall I say... 'exploits' have indeed reached my ears. I think we can both agree that your motives are your own, and you have your eyes set on a... larger prize.
Im not here however to bicker about the past however. I am here with a mandate to wipe the slate clean, and to make you all very very rich men and women. Doors will open for you all, and past indescretions will be... forgotten. Again, I must reiterate - time is of the essence, so I will have to be brief.
As you are well aware, the Archmage Keraptis recently stole three weapons - artifacts really - from our 'impenetrable' royal vaults. As you are also aware, one of these weapons was the fabled sword Blackrazor.
(His gaze intensifies, and you feel as if you can sense a pang of fear on his face) Tell me friend, what do you know of this weapon?
1) Yes, it can be assumed from relevant knowledge (arcana/ history) checks that you know where White Plume Mountain is. You know an Archmage named Keraptis lives there, that it is a hollowed out volcano, and a Dracolich lairs nearby.
2) You dont need the King. He's simply offering you payment, royal titles and the opening of doors to political power if you do this task.
3) You could find the mountain on your own if you want. Its a large volcano, and is not hard to find in its moutain range. Its around a weeks travel to the north. The last party that departed a few days ago made the journety on a flying carpet (their party Paladin rode a Pegasus).
4) From the tone of your Gnome Wizard above, no - you probably think that you're the best there is around the kingdom. Whether thats objectively true or not, is a different question entirely.
For a character that likes to 'stay off the radar' and 'not commit crime', you just insulted the King (through his appointed representative and court wizard) which is technically a capital offence (i.e. crime), and are lucky not to earn the ire of some very powerful people.
The Kings own Archmage has just come to you for help. Its fair to say the King knows who you are, and is keeping tabs on you.
A bunch of 13th level characters are a force to be reckoned with. Its no different to if a warlord marched a small mercenary company across the border to camp. You can shape the fate of kingdoms at this level.
Its... going to be markedy different.
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Jubali looks at the wizard with an irritated gaze, "First, there is no slate to wipe clean. We are in your kingdom by choice. You are speaking to me in an impudent manner. If you continue to press this issue of wiping a slate you seem to be manufacturing, we will depart. We have plenty of other places we could be. So here are your choices. Bid us farewell, attempt to kill us, or speak to us as though you are speaking to another sovereign on behalf of your king, not as thought you are speaking to subjects or criminals. Do we understand each other?" She folds her hands and meets his gaze coldly.
OOC: I don't plan to play subject to a king or assume these characters are implicated in any kind of crime. They're adventurers. They raid dungeons, temples, and other places far away from civilization for money and magic. That is likely how they reached lvl 13. They stay way from politics. They don't take crap off kings or nobles. They locate some off the radar hidden place unclaimed and unexplored that might have hidden treasure and explore it for personal gain. If this guy wants to hire us, he needs to do better. We need to know the reputation of this king. Does he pay his debts? Is he trustworthy? Is he known to backstab people that do him a service to avoid payment? As far as operating on a timetable, they don't have an interest in that given there are easier targets with more profit.
You want an example of high level play. Part of that example is dictating terms. High level characters are powerful enough that they can pick and choose opportunities according to their whim and timetables are fairly meaningless to them. I can plane shift at this level. Even if you tell me the world is going to be destroyed, I can simply leave to another world. That's how powerful high level characters are. That is why talk of time constraints by a DM seem to not take into account player capability at high level. Unless you manufacture a lot of artificial constraints, you need to understand that high level characters are beholden to no one but themselves.
Suffice it to say, for a realistic example of high level play I'm not going to let you dictate terms to me. High level play means I'm at a level where I pick where I'm going and when. If you want to do encounters, we can do that. I'll show you high level characters in operation for general combat and see what you've done to effectively counter them. As far as roleplaying goes, I'm never going to let you press me into action at a pace other than what I dictate. It's not necessary at 13th level for high level adventurers whose power is such that holding onto it by staying alive is paramount.
If this is not acceptable, then we can stop here.
Don't need it. Level 13 plus characters can claim land by force.
Are you going to allow us such modes of transportation? What kind of cash do we have at 13th level? Hopefully enough for spell components and a few extra spells.
These characters would likely not enter a kingdom where there was a king that thought himself so important that he would murder people that insulted him.
This is the problem with starting at this point. By this level a 13th level party would know where they are going next. At that level you're dictating, not being dictated to. Who is this king? I need some background on the world. Is this Forgotten Realms or something similar?
Man, high-level (fictional*) adventurers certainly need a lot of persuading to TEST a one-shot scenario that has nothing to do with an ongoing campaign!
Flamestrike, what about this new hook "the High God has selected you for a Test of Immortality! If you can do this and that in 5 hours, you'll all become gods!"
Certainly they will have less reserves...
*mh... aren't all PCs fictional, actually? aw well...