Did you play in person or on a VTT?
We played in person around a table. The campaign module does of course provide a map for all the important locations. But I think our first time DM may have felt like he was expected to only read us the pre-written text, and add no details of his own. In fact, the module instructs you to do as such. (what they mean of course, is to not read the DM notes to your players by accident, but I can see how a new DM might think like he should only read the description that was provided.)
I personally feel that adding your own description is a better way to go.
I've been waiting a long time to hear your thoughts on this edition.
Completely understand you miss the crunch of 3.5.
I wonder whether you'd grow more fond if you played regularly for 3 months or so.
-Brad
I definitely think I could get used to it. 5th edition plays very easy, and the rules are extra simple when you're already used to 3.5 rules. I did miss the number crunching, as did a female friend of mine, but I was able to put all that aside, and just focus on the role playing and fun. And we had a lot of fun.
I could definitely see how it would be just as much fun as 3.5, with a more experienced DM and group. But I also don't see any added value of playing 5th over 3.5th edition. I didn't notice anything that would make it
more fun for me than 3.5. So for me, there's no reason to switch.
Are there more options at higher levels to reach the same sort of character tweaking that exists in 3.5?
It seems a little harsh to judge an entire edition based on one session with an inexperienced DM.
As I said, this was just my first experience with 5th edition.
I take it the DM and the group were new or newish to you as well.
Only two people in the group were people with whom I had role played before. All the others had never played DnD at all, as far as I know.
It feels like a perfect setting for confirmation bias to thrive: inexperienced role players around you, inexperienced DM behind the screen, is going to result in a less polished experience, which will colour your thoughts. Possibly (subconsciously) this scenario was sought on purpose in order to confirm your preference for the older version you are comfortable with and enjoy.
Speaking of bias.... That's an awful lot of negative assumptions you're making there.
You're kind of setting yourself up to fail to like it.
Give it a bit longer.
Of course, you might just not like it full stop. Which is fine, of course, but give it a fair shake first.
Wait... at what point did I say that I didn't like it?
A healer or three is a good particularly idea at 1st level. Life Clerics are better at it than Bards, too. 1st level has a very different feel, that way, from most of the rest of the game, and the exp charts are weighted to make your time spent at 1st & 2nd very brief. Exactly why - probably because it evokes the feel of the classic (pre-3.0) game, though I have a pet conspiracy theory that it's to create a first impression that the game is deadlier than it is, when it actually gets relatively 'easy' quite quickly.
You might be right. While several of our players would often find themselves at 1 or 2 hit points during any combat encounter, none of them were ever at 0 hit points. So often my barbarian would come in the next round, and cut down what ever enemy was attacking them. One short rest later, and we'd all be healed up. Maybe the system is intended to be this way. It feels deadlier, but you're able to recover much faster from injuries.