We're 18 months in, 5e's mature enough (to judge the quantity of content).
As a PHB-only player, I agree with you. To me, 4e Strength Paladins will always suck: I never bought Divine Power.
5e is already defined. Hell, they're talking about another "big mechanical expansion" soon because IMO they're already out of novel content for 5e.
Well, they're out of
profitable content anyway, probably based on their surveys. So I agree i'ts time to judge 5e.
Unfortunately, I don't think you will be satisfied with 5e. WotC is targetting "newbies" and "younglings" because they want to make money and maximize their audience. 5e follows this business model. 6e will follow it too. 7e will also be designed for new players too. What does this mean?
(1) Overnight healing. Everybody heals overnight. Yay!
(2) Simple character generation. Math is boring!
(3) More class balance. I can run a fighter; the Cleric/Druid/Ranger don't make me sad!
(4) Removal of controversial mechanics. My DM can't yell at my alignment and make me cry!
I'm not being mean: I actually agree with these design decisions. I'm suprised multi-classing even made it onto 5e! I like simple streamlined games that
emphasize gameplay and ignore decades old canon that I've never read.
Conversely, people who are attached to decades old canon or GURPS mechanical libraries will be disappointed. WotC doesn't think those printed-books are profitable enough nowadays. They probably plan to leave those risks and kickstarters to other temporary companies.
I have a pet conspiracy theory that it's to create a first impression that the game is deadlier than it is, when it actually gets relatively 'easy' quite quickly.
Almost missed this. I agree with you. WotC wanted to avoid the "4e mistake" where level-1-characters were balanced. No PCs died at level 1. OMG newbie videogame! The internet boards were alight with rage. I'm pretty sure this means WotC artificially inflated the lethality of early levels in 5e. Also this means that hardcore DMs are sadists
People expect new players to join a session, then die to a big trap or spell.
That's D&D as they say. 5e carried that goal like most predecessors.