Tony Vargas
Legend
Well, the 3e fighter can't cast spells starting at 3rd level.I dont see how anyone could compare a 3rd edition fighter to a 5th and say they are the same but with less stuff.
In a sense they are. 5e /is/ trying to be 3e for 3e fans. It's just also trying to be classic D&D for older D&D fans. There's some optional rules and module that tilt it one way or the other.I think the issue might be that you are comparing 3e and 5e as if they are trying to be/do the same game/thing, when in fact they aren't.
It's a huge simplification. You can't do as much, but the resolution is a breeze. It's an improvement in the opposite direction of PF's, but both make it less unfair, as well.This might actually be a direct improvement to the grapple system. We didn't get into grapple rules during our sessions, but it is interesting to read about this. Third edition grappling has always been a bit clunky.
The hard part isn't finding a game you like better than D&D, it's finding a GM or group of players who agree with you.I can understand why they did it, and considering the backlash they got with 4th edition, they have every reason to keep some of the oddities of D&D in the game. But still, it's the type of missed opportunities that keep me searching for a system that is more realistic in its portrayal of combat.
I hope you'll give it a chance at a 2nd & 3rd and 13th impression, as well.I should stress that my impression of 5h edition was but a first impression, as we didn't get to play at higher levels. Of course some people might be wondering at this point, has this changed my mind about 5th edition? Well... yes and no. It sounds different, and in the case of grapple rules it even sounds like a minor improvement. But did it feel different? No, it played pretty much the same way. But like I said, I only got to play a few sessions of low level Lost Mines of Pandelver with a newb DM. So it's merely a first impression.
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