jaelis
Oh this is where the title goes?
Who cares? It's a 1/4CR creature. After first level is a DM going to throw a pack of 20 feral giant badgers at you?
Only if the DM is awesome!
Who cares? It's a 1/4CR creature. After first level is a DM going to throw a pack of 20 feral giant badgers at you?
Who cares? It's a 1/4CR creature. After first level is a DM going to throw a pack of 20 feral giant badgers at you?
I think you'll find that many creatures in the MM have CRs that don't add up using the DMG guidelines. It's more art than science, after all.
Who cares? It's a 1/4CR creature. After first level is a DM going to throw a pack of 20 feral giant badgers at you?
So we should forgive shoddy design because it’s early in the game and/or not relevant for long? Because I’ve seen people say that high level stuff doesn’t matter because it rarely sees play, and if low level play doesn’t matter because you’re not there for long, what levels should we actually care about?
Who cares? It's a 1/4CR creature. After first level is a DM going to throw a pack of 20 feral giant badgers at you?
Giant Badger is one of only two animal companions available to the new UA Beastmaster with access to darkvision (the other is Giant Weasel). That is definitely a consideration depending on the style of game you play.I suppose it's important when you're trying to create balanced animal companions.
Actually it isn't; it's too low. This is a CR 1/2 monster listed as 1/4. That's arguably worse than a CR 1/8 listed as 1/4.Except it's not shoddy design. People have already used the guidelines to show that the published CR value is acceptably accurate.
Ermmm... all of these statements are true, but they don't invalidate the "dartboard" complaint. If you have two monsters, identical except that one has more hit points and does more damage, the latter will pose a bigger threat in all circumstances. Ergo, it should have a higher CR.It's also not a "dartboard" Because I tried to say simply in another response, CR is not something that can be used as an absolute. Because the capabilities of every party varies, and the abilities of every player varies and because the abilities of every DM varies. And because their is a randomness (which some call luck) to every encounter.