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Here's the text for Metagame Thinking in the DMG.
One sentence on definition. 3 sentences clarifying the definition.
2 suggestions on how to address it. 1 is a gentle reminder. The other deals with building situations that are difficult to survive.
Nothing at all about player-character knowledge.
Nothing in there about cheating.
Nothing in there about a player giving advice to another player while their characters are not near one another.
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Right, a little digression. This one-true-way point people use is waffle. Pretty much everyone tries to do the best they can for themselves. Pretty much everyone believes they're basically doing the right thing. Making an accusation of one-true-wayism just sounds to me like "Well, that's like, your opinion, man" or "You think your idea is good." Basically meaningless points, no? Of course we think our ideas are good. Why would we keep doing things we think aren't good to do? Come on now, let's make real arguments instead of fart-sniffing ones.
-Brad
Edit: spelling
I disagree, Brad (obviously...). Even though you are a voice of reason in most things, I believe there is a difference between expressing one's opinion, even vociferously so, and One-True-Wayism. The latter case is characterized by the belief that one's way is not just superior, but that literally all other ways are wrong. Are cheating. Are not playing D&D.
Although I disagree (also obviously) with Lanefan and others, there's only person here who I'm accusing of OTWism. His arguments reduce not to aesthetics or preference, but correctness.