D&D 5E How to deal with Metagaming as a player?

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If you have to constantly remain on high alert and enact table rules to police behavior, lest your group devolve and become stressful, something is terribly wrong. The more you post, the more I am convinced you have a dysfunctional group. My condolences.
Sigh.

Then I guess I too must be dysfunctional, as not only am I a part of our group but I also appreciate and enjoy the way we play the game. Nice to know.

Lanefan
 

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I always liked the scene in assassins creed 2 where ezio meets a guy named Bartolommeo. Bart rushes through his ransacked home screaming for Bianca, whose wellbeing he is worried about. Turns out Bianca is his great sword. Good scene.


-Brad

There is a similar scene in Firefly with Jayne and his Gun Vera that he wants to trade for Mals wife.
 

Then I guess I too must be dysfunctional, as not only am I a part of our group but I also appreciate and enjoy the way we play the game. Nice to know.

Lanefan

Come on man, you play DnD. Surely you must have suspected before now! =;0)
 

This section of the DMG says nothing about what a character knows except that the character shouldn't act like a character who knows it's in a movie.

It says a great deal. It says not to treat the game as a game. That includes every last little thing that treats the game as a game, including character thinking. There is no limitation on it.
 


Like knowing you can run a wolf through with your greatsword, but the rules let you decide you only knocked it unconscious?

The rules don't let you decide. Realism says that you can already do that with a sword. The rules just follow what the character can already do, giving that ability mechanical backing.
 


It says a great deal. It says not to treat the game as a game. That includes every last little thing that treats the game as a game, including character thinking. There is no limitation on it.

Sorry man, you've been shown by multiple people to be wrong here. I don't think it helps your position to keep trying to say it's more than it is.

By the way it says not to THINK about the game as a game and subsequently not base decisions on things that actually exist in the "metagame" like what you know about the DM. It says nothing about how a character's knowledge is established.
 

It says a great deal. It says not to treat the game as a game. That includes every last little thing that treats the game as a game, including character thinking. There is no limitation on it.

Well, it doesn't say "don't do it" at all. And a reading as broad as you suggest would also prohibit rolling dice, having fun, and every little last thing that treats the game as a game.

There HAS to be a limitation on it or the text is complete waffle.


-Brad

Edit: changed "permissive" to "broad"
 
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There HAS to be a limitation on it or the text is complete waffle. -Brad

And if it is complete waffle, that's okay with me too. My position doesn't require any validation by the DMG. So I'm quite happy to leave off on discussing it if [MENTION=23751]Maxperson[/MENTION] is. Your earlier post showing the excerpt is self-explanatory.
 

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