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lowkey13
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And if it is complete waffle, that's okay with me too. My position doesn't require any validation by the DMG. So I'm quite happy to leave off on discussing it if [MENTION=23751]Maxperson[/MENTION] is. Your earlier post showing the excerpt is self-explanatory.
You know, I always start with the Bee Whispering.
And I always end with, "Ouch, they stung me!"
Think I would have learned by now.![]()
Honestly it's about halfway to waffle anyway. Check out the last line. WTF is this advice? How does that curb metagame thinking? Why aren't you designing challenging scenarios in the 1st place? Am I to understand that the consequences of metagaming is that the DM does a better job writing?
-Brad
Honestly it's about halfway to waffle anyway. Check out the last line. WTF is this advice? How does that curb metagame thinking? Why aren't you designing challenging scenarios in the 1st place? Am I to understand that the consequences of metagaming is that the DM does a better job writing?
-Brad
The thing that struck me with the excerpt was, if the player recognises that there was a lot of flavour text about the door and wants to look more closely at the door and the DM is getting upset about it, then why not just cut down how much flavour text you (the DM) are using to describe the door rather then getting upset at the player for paying attention to what you are saying?
It also reminded me of a room description that spent paragraphs describing everything in the room except for the Dragon.
Well it's the Gazebo anecdote all over, isn't it?
Much flavor text. Bad assumptions. Fight architecture. Wow.
-Brad
And if it is complete waffle, that's okay with me too. My position doesn't require any validation by the DMG. So I'm quite happy to leave off on discussing it if [MENTION=23751]Maxperson[/MENTION] is. Your earlier post showing the excerpt is self-explanatory.