ltclnlbrain
First Post
Hey guys, Russell here. I'm the guy who did the Pathfinder conversion for about half the ZEITGEIST adventures. Well, after six long years of on and off sessions, my group has finally finished the campaign!
The PCs were as follows:
Will Hawkins, human cavalier/rogue (Yerasol veteran)
Mariah Colt, half-elf fighter/wizard (spellslinger)/eldritch knight/mad shootist (gunsmith)
Oliver James, half-elf bard (court bard) (Vekeshi mystic)
Piotr, dwarf druid (martial scientist)
Alwyn Glau, human sorcerer (undead bloodline) (eschatologist, and the spawn of the Voice of Rot)
Here's a brief dramatic recap of the last two sessions:
Racing to stop Nicodemus' scorched earth contingency, the heroes of Risur rushed to Flint, where they met up with a few stalwart individuals who had managed to escape the citywide hivemind. Lantern towers across the city bathed the streets in the cold brown light of Ratios, suppressing emotions and keeping the populace placated. Our heroes moved to recalibrate the lanterns' planar energy at the refinery, but were confronted by a hivemind-empowered Harkover Lee, a.k.a. the dragon Inacht the Hex-Eater. The fierce fight claimed two lives, but they managed to subdue Harkover and prevent all of Flint from being consumed by the fires of Jiese! A few quick reincarnations later, and all were whole again.
Using Benedict Pemberton's duplicant technology, the party then simultaneously appeared in the other capital cities of the world to avert catastrophe! In Elfaivar, Oliver and Gale broke the siege of the eladrin enclave of Sentosa. In Crisillyir, Alwyn assassinated Arch Secula Degaspare before she could tear her subjects' souls from their bodies. In Trekhom, Mariah Colt successfully sniped the Drakran Chancellor before she could reach her bunker and start the detonation sequence. In Ber, Piotr killed Bruse Shantus and stopped him from executing hundreds of gnolls and goblins and provoking a citywide riot with the energies of Illocus. (Aiding the druid in the fight was the legendary eladrin dreadnought Sor Daeron and his apprentice, former railroad tycoon-turned-vigilante Damata Griento.) And in Cherage, Will found empathy with the demon lord Ashima-Shimtu, who at long last claimed responsibility for her past transgressions and found the freedom she desperately sought.
Back in the Gyre, on the diminished disc of Reida, our heroes battled the Voice of Rot for the fate of the world's past, present, and future! The fierce fight saw the ultimate destruction of the fey titan of death. After a brief moment to steel themselves, the constant constables piloted headlong into the crushing teeth of the Gyre. Their emotional links to their loved ones and their determination to make a change preserved their essences as they merged with their other halves back in the real world, just in time to arrive on Axis Island and stop Nicodemus' final ritual!
Empowered by the sacrament of apotheosis, the Obscurati mastermind repaired Borne and set him to task of lifting the massive pillars out of the ground so that he could link new planes that would ensure a thousand-year reign of predetermined actions in which Nicodemus would reign as a god! Our heroes boarded the armored zeppelin Revolution to deal with the Ob's top brass. Oliver rescued Kasvarina; Alwyn possessed Lya Jierre to prematurely end her duel with Will; and Mariah assassinated Sovereign Han Jierre!
Then, it was a battle of ideology as Kasvarina and the heroes appealed to Borne's sense of right and wrong to stand up to his "father." The intense debate finally pushed Nicodemus over the edge, and he lost his cool and showed his true colors. Having achieved the moral victory, the reflection of William Miller from the Gyre merged with Nicodemus, temporarily seizing control and lowering his defenses to allow a fatal blow. One heavy stomp of Borne's foot, and at long last, Nicodemus was no more.
Our heroes then completed the ritual on their own terms, binding their chosen beneficial planes. Borne replaced the Axis Seal, and for the first time in months, the sun rose.
The world is now much the same as it was before. Jiese allows for continued technological advances. The islands of Lanjyr still hide secrets, thanks to Mavisha. The twin reflections of the Dreaming and the Bleak Gate exist due to the life energies of Av. Apet influence over space still keeps extraplanar threats at bay.
But the air plane of Caeloon makes people more resilient in the face of tragedy. The earth energies of Amrou grant greater protections against supernatural threats. Ascetia's influence means people are more aware of history and more appreciative of all that has come before them. And the living are more altruistic, while the dead can now look forward to an eternal revel in Iratha Ket.
A new president has been elected in Danor. Bruse Cavallo rules in Ber. The Family have taken over the governance of Crissilyir. And King Aodhan still reigns in Risur, with Will Hawkins the heir to the throne. Thanks to Oliver James, all of the eladrin women killed during the Great Malice have been restored to life, including Kasvarina's daughter Dala. Mariah Colt gave birth to the son of the Father of Thunder, a half-elf with the spirit of a titan who is no doubt destined for greatness. Her technological advancements have become standard issue among the Risuri military. Piotr has turned his focus to hunting down strange new alien creatures that have begun to appear in the world. And Alwyn disappeared into the depths of the High Bayou, where something colossal has begun to stir...
The new age of the world is ripe for adventure, but after six long years of trials and tribulations, our constant constables have earned a well-deserved rest.
After the campaign, I asked the players which NPCs were their favorite. They replied, in no particular order: Rock Rackus, Lorcan Kell, King Aodhan ("total badass"), "Iceberg Lich", Cillian Creed ("that mustached serial killer"), Xambria Meredith (who was in Mariah's head for half the campaign), Sijhen, Lya Jierre (who survived the entire campaign), Tinker Oddcog, and El Extrano.
Some of their favorite moments: fighting Sijhen in the subrail station, the entirety of "Always on Time," stopping the dwarven terrorists and defusing their bomb, dismantling Lorcan Kell's criminal empire and bringing him to justice, the showdown in Pemberton's secret volcano lair, infiltrating the Obscurati convocation, the weretiger village in Elfaivar, facing Nicodemus and Borne atop the crumbling tower in Methia, saving the king from assassination, stopping the angels from killing Ashima-Shimtu, fighting the volcano in Alais Primos, and Iratah Ket ("Happy Mexican Musical Afterlife.") Also, one player really enjoyed the crabs with tiny golden crowns on Mavisha.
Overall, everybody agreed that this has been the greatest adventure path we have ever played through. High praises to Ryan, Thursty, and everybody else who helped make this the pinnacle of our gaming experiences. I would write a formal review if I hadn't been involved in the development, but as a GM, I cannot recommend ZEITGEIST highly enough!
If you have any questions about our experience or how certain things played out, feel free to ask me!
The PCs were as follows:
Will Hawkins, human cavalier/rogue (Yerasol veteran)
Mariah Colt, half-elf fighter/wizard (spellslinger)/eldritch knight/mad shootist (gunsmith)
Oliver James, half-elf bard (court bard) (Vekeshi mystic)
Piotr, dwarf druid (martial scientist)
Alwyn Glau, human sorcerer (undead bloodline) (eschatologist, and the spawn of the Voice of Rot)
Here's a brief dramatic recap of the last two sessions:
Racing to stop Nicodemus' scorched earth contingency, the heroes of Risur rushed to Flint, where they met up with a few stalwart individuals who had managed to escape the citywide hivemind. Lantern towers across the city bathed the streets in the cold brown light of Ratios, suppressing emotions and keeping the populace placated. Our heroes moved to recalibrate the lanterns' planar energy at the refinery, but were confronted by a hivemind-empowered Harkover Lee, a.k.a. the dragon Inacht the Hex-Eater. The fierce fight claimed two lives, but they managed to subdue Harkover and prevent all of Flint from being consumed by the fires of Jiese! A few quick reincarnations later, and all were whole again.
Using Benedict Pemberton's duplicant technology, the party then simultaneously appeared in the other capital cities of the world to avert catastrophe! In Elfaivar, Oliver and Gale broke the siege of the eladrin enclave of Sentosa. In Crisillyir, Alwyn assassinated Arch Secula Degaspare before she could tear her subjects' souls from their bodies. In Trekhom, Mariah Colt successfully sniped the Drakran Chancellor before she could reach her bunker and start the detonation sequence. In Ber, Piotr killed Bruse Shantus and stopped him from executing hundreds of gnolls and goblins and provoking a citywide riot with the energies of Illocus. (Aiding the druid in the fight was the legendary eladrin dreadnought Sor Daeron and his apprentice, former railroad tycoon-turned-vigilante Damata Griento.) And in Cherage, Will found empathy with the demon lord Ashima-Shimtu, who at long last claimed responsibility for her past transgressions and found the freedom she desperately sought.
Back in the Gyre, on the diminished disc of Reida, our heroes battled the Voice of Rot for the fate of the world's past, present, and future! The fierce fight saw the ultimate destruction of the fey titan of death. After a brief moment to steel themselves, the constant constables piloted headlong into the crushing teeth of the Gyre. Their emotional links to their loved ones and their determination to make a change preserved their essences as they merged with their other halves back in the real world, just in time to arrive on Axis Island and stop Nicodemus' final ritual!
Empowered by the sacrament of apotheosis, the Obscurati mastermind repaired Borne and set him to task of lifting the massive pillars out of the ground so that he could link new planes that would ensure a thousand-year reign of predetermined actions in which Nicodemus would reign as a god! Our heroes boarded the armored zeppelin Revolution to deal with the Ob's top brass. Oliver rescued Kasvarina; Alwyn possessed Lya Jierre to prematurely end her duel with Will; and Mariah assassinated Sovereign Han Jierre!
Then, it was a battle of ideology as Kasvarina and the heroes appealed to Borne's sense of right and wrong to stand up to his "father." The intense debate finally pushed Nicodemus over the edge, and he lost his cool and showed his true colors. Having achieved the moral victory, the reflection of William Miller from the Gyre merged with Nicodemus, temporarily seizing control and lowering his defenses to allow a fatal blow. One heavy stomp of Borne's foot, and at long last, Nicodemus was no more.
Our heroes then completed the ritual on their own terms, binding their chosen beneficial planes. Borne replaced the Axis Seal, and for the first time in months, the sun rose.
The world is now much the same as it was before. Jiese allows for continued technological advances. The islands of Lanjyr still hide secrets, thanks to Mavisha. The twin reflections of the Dreaming and the Bleak Gate exist due to the life energies of Av. Apet influence over space still keeps extraplanar threats at bay.
But the air plane of Caeloon makes people more resilient in the face of tragedy. The earth energies of Amrou grant greater protections against supernatural threats. Ascetia's influence means people are more aware of history and more appreciative of all that has come before them. And the living are more altruistic, while the dead can now look forward to an eternal revel in Iratha Ket.
A new president has been elected in Danor. Bruse Cavallo rules in Ber. The Family have taken over the governance of Crissilyir. And King Aodhan still reigns in Risur, with Will Hawkins the heir to the throne. Thanks to Oliver James, all of the eladrin women killed during the Great Malice have been restored to life, including Kasvarina's daughter Dala. Mariah Colt gave birth to the son of the Father of Thunder, a half-elf with the spirit of a titan who is no doubt destined for greatness. Her technological advancements have become standard issue among the Risuri military. Piotr has turned his focus to hunting down strange new alien creatures that have begun to appear in the world. And Alwyn disappeared into the depths of the High Bayou, where something colossal has begun to stir...
The new age of the world is ripe for adventure, but after six long years of trials and tribulations, our constant constables have earned a well-deserved rest.
After the campaign, I asked the players which NPCs were their favorite. They replied, in no particular order: Rock Rackus, Lorcan Kell, King Aodhan ("total badass"), "Iceberg Lich", Cillian Creed ("that mustached serial killer"), Xambria Meredith (who was in Mariah's head for half the campaign), Sijhen, Lya Jierre (who survived the entire campaign), Tinker Oddcog, and El Extrano.
Some of their favorite moments: fighting Sijhen in the subrail station, the entirety of "Always on Time," stopping the dwarven terrorists and defusing their bomb, dismantling Lorcan Kell's criminal empire and bringing him to justice, the showdown in Pemberton's secret volcano lair, infiltrating the Obscurati convocation, the weretiger village in Elfaivar, facing Nicodemus and Borne atop the crumbling tower in Methia, saving the king from assassination, stopping the angels from killing Ashima-Shimtu, fighting the volcano in Alais Primos, and Iratah Ket ("Happy Mexican Musical Afterlife.") Also, one player really enjoyed the crabs with tiny golden crowns on Mavisha.

Overall, everybody agreed that this has been the greatest adventure path we have ever played through. High praises to Ryan, Thursty, and everybody else who helped make this the pinnacle of our gaming experiences. I would write a formal review if I hadn't been involved in the development, but as a GM, I cannot recommend ZEITGEIST highly enough!
If you have any questions about our experience or how certain things played out, feel free to ask me!
