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Another sorta-but-not-really tongue-in-cheek sub-class.
No, You Move
When you choose this path at level 3, you may carry a shield and still use your other monk abilities, as long as your other hand is empty. In addition, the shield is a Monk Weapon in your hands:
I Could Do This All Day
At level 6, when you throw your shield and do damage with it, you may spend 1 Ki to have it deflect to a 2nd target within 15' of the first target.
Completely Vibration Absorbent
Also at 6th level, when using your Deflect Missiles ability you may re-roll the d10, but in doing so you forego the option of returning the missile.
On Your Left!
At level 11, when an ally within half of your movement rate is hit by an attack, you may use your reaction to move to that ally and partially deflect the attack, momentarily granting the ally resistance to bludgeoning, piercing, and slashing damage. Requires shield. Movement will provoke Attacks of Opportunity.
The End of the Line
At level 17, the range of your shield increases to 50/100. When you throw your shield it is empowered with Lightning Bolt, dealing 2d6 damage to all creatures along its entire path. You may spend up to 4 additional Ki, damage increasing by 2d6 for each point spent.
No, You Move
When you choose this path at level 3, you may carry a shield and still use your other monk abilities, as long as your other hand is empty. In addition, the shield is a Monk Weapon in your hands:
Shield 1d6 bludgeoning damage thrown (30/60)
When you throw your shield, you may spend 1 Ki to have it return to your hand at the end of the turn.I Could Do This All Day
At level 6, when you throw your shield and do damage with it, you may spend 1 Ki to have it deflect to a 2nd target within 15' of the first target.
Completely Vibration Absorbent
Also at 6th level, when using your Deflect Missiles ability you may re-roll the d10, but in doing so you forego the option of returning the missile.
On Your Left!
At level 11, when an ally within half of your movement rate is hit by an attack, you may use your reaction to move to that ally and partially deflect the attack, momentarily granting the ally resistance to bludgeoning, piercing, and slashing damage. Requires shield. Movement will provoke Attacks of Opportunity.
The End of the Line
At level 17, the range of your shield increases to 50/100. When you throw your shield it is empowered with Lightning Bolt, dealing 2d6 damage to all creatures along its entire path. You may spend up to 4 additional Ki, damage increasing by 2d6 for each point spent.
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