thexar
Explorer
Just curious, but if you don't use a grid, and they were .414 of an inch apart, how would you rule?
That's interesting. With 1" diameter base, I'd say no.
Just curious, but if you don't use a grid, and they were .414 of an inch apart, how would you rule?
They are only further apart if you treat them as point-particles acting at the center of the square. In the actual reality which the game is modeling, we just know that they're effectively somewhere in that area. If they were standing immediately adjacent to each other, literally back-to-back to prevent anyone from passing between them, then you would still model them as occupying adjacent squares, regardless of whether grid orientation places those sides flush or across a corner.On the battle map, two diagonally adjacent creatures are further apart than two creatures in adjacent squares by a distance of .414 of a square (2.07'), assuming they are exactly in their squares (I don't make figures conform to the squares in my game BTW).
They are only further apart if you treat them as point-particles acting at the center of the square. In the actual reality which the game is modeling, we just know that they're effectively somewhere in that area. If they were standing immediately adjacent to each other, literally back-to-back to prevent anyone from passing between them, then you would still model them as occupying adjacent squares, regardless of whether grid orientation places those sides flush or across a corner.
The characters aren't actually circular bases that are 1" in diameter. The characters are actually people-shaped, with appendages and postures that can only vaguely be approximated as cylinders. If you have two individuals, standing back-to-back with no space between them, then this would be represented on the grid as:Figures A, B, and C are located on the battle grid below with 1" squares. Their bases are 1" circular and fit inside the squares. (you have to work with me here a little and imagine the grid)
ABX
XCX
XXX
Erase the battle grid, like you suggested, and don't move the figures - imagine that this is where the figures moved to without the battle grid. Measure the distance from A's base to C's base at the closest possible points.
You will find that A and C are .414" apart. A to B would be 0" apart, and their base would be touching.
I'm going to throw a +1 to Hex Grids on this... The Square Grid has major issues... But Hex Grid has been tried and true for generations of gamers.
Remember that each space is a 5ft square and the person occupying it is most likely a 3foot wide or less person. (barring fighting gelatinous cubes)
Basically, the creatures aren't actually a solid unit, so they aren't blocking movement from diagonal.
Hex vs grid, grid gives more area for monsters to swarm one target (8v6), but also more avenues for escape.
You don't have to occupy an entire physical space to keep someone from passing through it. Just ask any basketball player.
Umm... there are rules about how much contact can be made in basketball; they're not trying to stop a guy with a sword! Although I agree that if the players state that they're positioning to prevent passage they should be able to do so, but three characters couldn't do the same (the middle guy can't cover both).You don't have to occupy an entire physical space to keep someone from passing through it. Just ask any basketball player.