Quickleaf
Legend
Given the mixed opinions on boxed text, I'd like to see Wizards supplying boxed text as a web supplement, so those GMs that find it useful can have it. I realise that smaller publishers might not be able to manage that.
An interesting idea. While I agree that providing web supplements can be useful, I think there's a better solution for boxed text. Use the boxed text as neutral barebones (5 senses) description: visible things/monsters/threats, lighting, sounds/smells, dimensions. No assumed verbs for PCs such as "upon entering." Clarify up front in the adventure that boxed text is intended for the DM who may choose to read or paraphrase it as he or she sees fit.
It is a common piece of advice that there should be secrets, but quite often I find there is background material taking up space which is just for the GM, with no way for the players to ever find out. One solution for this which I came across for the Warhammer adventure "Eye for an Eye" (not sure of the original source- Gumshoe?) is to supply Clue cards which can be handed out at appropriate times. This has the benefit of saving the players from writing notes, which can lead to errors. They also specifically say clue 2 of 5, so the players know if there is still information they are missing.
That's a stroke of genius. There is a benefit to players piece together clues more organically, come to their own conclusions, take their own notes so they remember. But for many many players, I imagine those Clue Cards worked wonders. Thanks for sharing about it!
Finally, I would like to see some adventures which specifically call out, if you have a pc with background X, then it's feature can tie into the adventure like this, etc..
Funny, I was just wondering about the same thing.
