Busting Rocks · Accounting for Experience Without Using Numbers
I have made a bifurcated method of character progression. Also, I have created a method of accounting for experience devoid of numbers.
I have posted them at Busting Rocks and I welcome further commentary.
--hej
Busting Rocks
This game reflects archeological and linguistic evidence about the Stone Age at a particular time and location. Truth is elusive. Knowledge is sparse. Magic is, as now, about deception. Characters can not write. Nor can they count. Religion does not exist. Neither does morality. Conscience does, though, and can assist or impede characters' acting in their best interests.
I have made a bifurcated method of character progression. Also, I have created a method of accounting for experience devoid of numbers.
I have posted them at Busting Rocks and I welcome further commentary.
--hej
Busting Rocks
This game reflects archeological and linguistic evidence about the Stone Age at a particular time and location. Truth is elusive. Knowledge is sparse. Magic is, as now, about deception. Characters can not write. Nor can they count. Religion does not exist. Neither does morality. Conscience does, though, and can assist or impede characters' acting in their best interests.
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