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Horrid DM's

Triumph_Fork

First Post
I'm starting this thread because I feel like I could relate with people with blasphemous DM stories.

Unfortunately these "Stories" must be true. I've gone through a number of them, and so have you! I encourage you to share a story about a terrible DM you've had running the table.
 
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Morrus

Well, that was fun
Staff member
It doesn't sound that bad. A non-optimised PC, some tough (but not TPK, so not *that* inappropriate) encounters, and a mathematical error? I guess the GM may need a little practice, but that's no crime.
 



Rune

Once A Fool
I'm starting this thread because I feel like I could relate with people with blasphemous DM stories.

Unfortunately these "Stories" must be true. I've gone through a number of them, and so have you! I encourage you to share a story about a terrible DM you've had running the table.

My first bad experience with DnD did revolve around the DM. Now most of the time the success of a game hinders on how good a DM is. This game was bad. I went on Craigslist (first red flag) and found a posting for a Pathfinder game about a 40 minute drive away. I'm like: "Sure, I'll bite". I talk to the DM online and she seems okay, so I make a 1st level paladin and the whole game then turns to shame:

"Sure, I'll bite?" Kinda seems like you were expecting not to enjoy it. Any chance there was a little bit of self-fulfilling prophesy going on there?

1) I get there and there's this stench filling the house. Apparently, the DM is a manager of some sort of food warehouse and you can taste the frozen snacks just by breathing the odour in through your nostrils. I took a bite from one of these so called 'snacks' and politely refused any more of them.

Not sure what you mean by "frozen snacks." But the DM invited you into her home and offered you snacks. That's nice.

2) The DM helps her friend build a character. Now, she claims to have been DMing for "awhile" so, I assume she knows how to help her friend in making a Ranger. At the end of it, her Ranger had below average scores with a Dexterity of 13 even though she wants to specialise in archery. Great. Now I have a +5 to hit... our Ranger has a +2. Like really? Couldn't you have given her a free score of 15 or something and let her drop one of her 11's?

Maybe the DM or her friend prioritized other aspects of a character? Other than just combat optimization, I mean. Not everyone plays for the same reasons.

3) We sit down and start playing through the module. It seems okay. There are only 3 players, which is fine because I assume the DM is going to scale back the encounters... WRONG. After leaving the starting village, we are ransacked by random encounters, one after another. We come across constant CR3-CR4 Encounters (Which is like a boss fight for a Lv 1 party with 3 party members) even when we're trying to rest. We didn't have access to healing items in town, nor did we have a chance at finding any in the wilderness. I think we almost got TPK'd to a Grey Ooze, sitting in the middle of the road in the dead of winter.

Not necessarily a problem, unless the DM makes it difficult for you to retreat.

4) During these unbalanced battles, the DM completely screwed up the movement rules. She didn't understand the premise behind the Pythagorean theorem, something you learn in grade school, and enemies that could move 50feet, could now move diagonally 75 feet. When we met 3 Wolves in a huge field with little cover, sure it helped that my 20foot move speed paladin could now move 30 feet (due to ignoring diagonal squares), but that was no match for the movement of the wolves and every enemy we came across that had higher movement speed than the party.

Assuming Pathfinder uses the same unnecessarily complex movement rules that 3.X used (I don't know, because I skipped Pathfinder), I can understand why she would certainly want to ignore them. When I was DMing 3.X, I always had players who would get tripped up by them. It was definitely a barrier to their enjoyment (not the only one!). 4e did it better, allowing diagonal movement at no extra cost, but not allowing it at all when turning corners. With 4e's emphasis on providing breaks in the battlefield, this tended to balance out the extra movement.

Better still, for me, was theater of the mind. So much so, that I even used it for 4e combats during the last couple if years (which, despite what the skeptics may say, is entirely possible). Of course, if the DM hasn't actually had much non-Pathfinder experience, she may never have been introduced to these concepts. If you were still in contact with her you could perhaps help her out there.

At the end of the second session, we were basically almost TPK'd by fairies, but she made the enemies retreat or something. Our underpowered party got nowhere, and we got nowhere fast. With combat after combat slowing the game down... It wasn't an experience for me, it was an ordeal. I promptly got home, thought about the meaning of life, and deleted the email conversation with the DM. Good riddance!

Generally, when a party is facing overwhelming odds, the best option is to withdraw and formulate a plan to tilt the odds in their favor. Was this not possible?

Regardless, I suppose it is for the best that things worked out for you (although, did they? You still seem bothered by it). Not everyone is a good fit for everyone's play-style. Still, it might be a good idea to keep in mind that all good DMs were once bad DMs. The craft must be learned through practice.

When I think of the many mistakes I have made in the course of learning to be a good DM, these seem, at worst, trivially annoying. But I'm probably not looking for the same things in a game as you are.
 
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Triumph_Fork

First Post
Not sure what you mean by "frozen snacks." But the DM invited you into her home and offered you snacks. That's nice.

The food was rancid man. The questionably 'fresh' cheese balls that kinda made you feel like eating your character pawn may be a better option! I didn't say anything at the time - it was a few years ago - so I brushed it aside.

Maybe the DM or her friend prioritized other aspects of a character? Other than just combat optimization, I mean. Not everyone plays for the same reasons.

There was almost nothing to anybody's character from what I knew. I did come up with a backstory. I mean sure it was alright, but not the central focus of the game. It was only the basic reason why I was adventuring, and that's all the DM wanted even when I wanted to add more. She refused. I didn't necessary want to play for combat, hence why I left the group. It seemed like the Ranger either rolled horribly or the DM didn't really give her the best advice for the campaign.

Not necessarily a problem, unless the DM makes it difficult for you to retreat.

To answer this:
Players: "We try to run"
DM: The AOO almost kills one of the party members (-9HP).
Players: "F#ck"

Assuming Pathfinder uses the same unnecessarily complex movement rules that 3.X used (I don't know, because I skipped Pathfinder), I can understand why she would certainly want to ignore them. When I was DMing 3.X, I always had players who would get tripped up by them. It was definitely a barrier to their enjoyment (not the only one!). 4e did it better, allowing diagonal movement at no extra cost, but not allowing it at all when turning corners. With 4e's emphasis on providing breaks in the battlefield, this tended to balance out the extra movement.

I've never played 4e (nor do I intend to..) but how hard is it to grasp: 5ft = 1tile. If you move diagonally, (2 tiles) = 15ft. This DM did not own a single book of 4e... She had almost every Pathfinder book there was at the time, but I guess they didn't get through the core rules? Like I understand simplicity, but when you put your new players through the lecture of difficult terrain, height advantages, cover, and basically every single movement rule in the book and NOT one of the most simple ones with diagonals, it doesn't make sense to me.

Generally, when a party is facing overwhelming odds, the best option is to withdraw and formulate a plan to tilt the odds in their favor. Was this not possible?

This was on the first trail of the game with random encounters... We asked about the environment we were in and if we could use it. We had a Druid with 3 spells, a Ranger that couldn't shoot, and a Paladin that dealt damage, but was always downed first. At level 1, there wasn't really much we could do. If we retreated, we'd be greeted by another random encounter (and we tried to...).

Overall it felt like our party was just sorta set up for failure. That's all the game felt like. And that's not really a good mental note to take back from RPG's.
 

Morrus

Well, that was fun
Staff member
I've never played 4e (nor do I intend to..) but how hard is it to grasp: 5ft = 1tile. If you move diagonally, (2 tiles) = 15ft. This DM did not own a single book of 4e... She had almost every Pathfinder book there was at the time, but I guess they didn't get through the core rules? Like I understand simplicity, but when you put your new players through the lecture of difficult terrain, height advantages, cover, and basically every single movement rule in the book and NOT one of the most simple ones with diagonals, it doesn't make sense to me.

I've been gaming 35 years, and I'm perfectly happy with diagonals being the same as straights. You'd probably walk out of my game, too. :)
SaveSave
 

Triumph_Fork

First Post
I've been gaming 35 years, and I'm perfectly happy with diagonals being the same as straights. You'd probably walk out of my game, too.

Lol you never know! If your game's good, I might actually stay.. maybe.. . :p

Ironically enough I actually do that nowadays - each and every tile being 5ft - but with a Hexagonal Grid for Wilderness areas. We still use a Square Grid for dungeons, but do the good ol' 2Diagonals =15feet.
 

Schmoe

Adventurer
Sounds like it wasn't much fun. Especially the rancid cheese balls sounds pretty nasty.

For the game itself, I wonder if the DM was just pretty inexperienced? Some of those mistakes sound like things I would have done many years ago.
 

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