clearstream
(He, Him)
Let's define effectiveness here. Does it have a meaning other than "resolving the encounter in the party's favour with minimum costs or losses"?reduces it's effectiveness as a wizard concurrently
Let's define effectiveness here. Does it have a meaning other than "resolving the encounter in the party's favour with minimum costs or losses"?reduces it's effectiveness as a wizard concurrently
I gave maths -- I provided the exact formula you need to figure it out on your own. And my offer was for AC, bonus to hit, and number of rounds, and you provided that exactly once and I gave you the numbers for the midpoint of your scenario already. If you're going to demand things, maybe actually do it before you accuse me of reneging.
For AC 22, +8 to hit, 8 attacks, blur:
At least,,,,,chance
1 hit..........65%
2 hits.........26%
3 hits.........6%
4 hits.........1%
1 Crit..........2%
For AC 23, +8 to hit, 8 attacks, blur:
1 hit...........53%
2 hits..........16%
3 hits...........3%
1 Crit...........2% (this doesn't change)
For AC 24, +8 to hit, 9 attacks, blur:
1 hit............40%
2 hits...........9%
3 hits...........1%
1 Crit...........2%
Without cleric spells, AC 21, +8 to hit, blur:
1 hit...........75%
2 hits.........37%
3 hits.........12%
4 hits...........3%
1 Crit...........2%
Loses initiative for 2 attacks (rocks) (25% chance of occurrence or 1:4 fights), , AC 17 then AC 21 with blur, +8 to hit, 4 attacks (after the 2 rocks):
Rocks:
1 hit...........84%
2 hits..........36%
Melee
1 hit...........50%
2 hits..........12%
3 hits..........1%
Pick a scenario, I'll give you the PDF. It's not as pretty as you're assuming with your play examples. And, remember, those numbers are "at least this many hits". That first one is a 65% chance of being hit at least once.
If casting two spells in round one wins a combat with minimal further resource costs or losses, then that is the best tactic. It does. So it is.
Tactics should be judged on outcomes, not preconceptions.
Pretty much mirrors my experiences, though Haste kept me in the front lines longer than Shayuri's character. Good to hear that I'm not the only one who felt that around level 6 was the height of the melee power of a bladesinger in melee.stuff
How many cure spells is the Cleric casting on the Champion between fights? Or is the Champion going into its second encounter with fewer HP?Standard sword and board assumed to be AC 20? Defensive style for 21?
AC 20, +8 to hit, 8 attacks:
1 hit.....99%
2 hits....94%
3 hits....78%
4 hits....52%
5 hits....26%
6 hits....9%
7 hits....2%
AC 21, +8 to hit, 8 attacks:
1 hit.....98%
2 hits....89%
3 hits....68%
4 hits....41%
5 hits....17%
6 hits....5%
7 hits....1%
The fighter has an 18 CON. That 18 hitpoints at first, then 5*10 or 68 hitpoints. Chance to deal 48 damage (68-20 for STR damage from 4 hits) on 12d8 is 79%. The fighter likely drops to 8 giant attacks. If the fighter uses second wind for 5+6 hitpoints, the giant has to deal 59 damage on 12d8, which is a 29% chance. The AC20 fighter likely lives with a second wind.
I wouldn't know, it's not a scenario with built characters, it's a direct response to a specific question with set parameters. I've provided those answers just as I provided them to you. I've been stupid busy with life and work, and barely had time to get that answer in. So, don't expect answers for questions I haven't even looked into I a larger scale.How many cure spells is the Cleric casting on the Champion between fights? Or is the Champion going into its second encounter with fewer HP?
You just get a new Champion when the old one dies...How many cure spells is the Cleric casting on the Champion between fights? Or is the Champion going into its second encounter with fewer HP?
Depends on what they use their 6th level ASI for, really.You just get a new Champion when the old one dies...
They're prettymuch fungible.
FrogReaver said:Does 1 giant attack always down the blade singer? Does it have a chance to? What is that chance? What about 2 attacks?
Now, with that in mind let's see how a standard sword and shield fighter will do. Post the numbers for us if you don't mind. Lets see your chances of taking 1, 2 3 and 4 hits. Let's also estimate how many attacks its going to take to down the fighter. I'm guessing maybe 1 more than it takes to down the blade singer? Heck include 2nd wind if you can.
I'm betting the blade singer lives just as long as the fighter against those giants. Maybe a monte carlo sim would be best for this. I think a forum member has made one that would be more or less capable of this exercise.
No, bladesinger in the example has CON 14, so 31 hp at 6th level (5*5+6). Max damage on 3d8+5 is 29 hps, so it's impossible for a single non-crit to down the bladesinger. 2 hits will almost always drop the bladesinger (odds of getting 21+ on 6d8 is 87%).
Standard sword and board assumed to be AC 20? Defensive style for 21?
AC 20, +8 to hit, 8 attacks:
1 hit.....99%
2 hits....94%
3 hits....78%
4 hits....52%
5 hits....26%
6 hits....9%
7 hits....2%
AC 21, +8 to hit, 8 attacks:
1 hit.....98%
2 hits....89%
3 hits....68%
4 hits....41%
5 hits....17%
6 hits....5%
7 hits....1%
Disadvantage makes a HUGE difference in numbers. This assumes that the both the fighter and the bladesinger face the same number of attacks, ie that the tank takes all attacks and that both parties are equally effective at killing the giants. I'm not convinced this is a reasonable assumption. The Champion may face 2 fewer attacks. Regardless, it's a solid assumption that the AC 20 sword and board fighter will take at least 4 hits in the fight.
The fighter has an 18 CON. That 18 hitpoints at first, then 5*10 or 68 hitpoints. Chance to deal 48 damage (68-20 for STR damage from 4 hits) on 12d8 is 79%. The fighter likely drops to 8 giant attacks. If the fighter uses second wind for 5+6 hitpoints, the giant has to deal 59 damage on 12d8, which is a 29% chance. The AC20 fighter likely lives with a second wind.
The math changes a bit for the AC 21 fighter, who is likely (more than 50%) to be hit only 3 times. The chance to deal 53 damage on 9d8 is 4%. This is improved to about 1/10% chance.
LD50 from giants for a fighter using second wind is 5 hits.
LD50 from giants for a bladesinger is 2 hits.