D&D 5E Monk Jump Distance

Christian Kerr

First Post
I have a Tabaxi Monk Level 2 with a Strength of 6.

Base Movement Speed is (30' base + 10' monk) * 2 Feline Agility * 2 dash = 160' movement. Given that the monk could use the Step of the wind as a bonus movement ... and so on.... for a full turn of nothing but movement .... (there are various posts about the fastest movement possible .. and it is sound barrier breaking fast).

The Official Jump distance is Strength in feet, thus 6 feet, given that Step of the Wind doubles jump distance it is now 12 feet.

What would be a reasonable calculation for the monk that includes speed in the calculation?

At level 9 the monk can move across any liquid, and along vertical surfaces for the full movement, can still move unassisted by magic, near 600 feet in a round, but still only jump... 12 feet..

Any thoughts on how to re-calculate jumping for a Monk?

Increases in speed, (Monk movement & mobility) increase base movement, climb, swim and fly; would this also increase Jump distance?
 
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pukunui

Legend
Where is the reaction movement coming from?

Also, your Strength score in feet is how far you can jump automatically (that is, without making an ability check). If you want to jump farther than that, you need to make a Strength (Athletics) roll.
 

Ancalagon

Dusty Dragon
I don't think that bonus action or reaction movement should affect jump distance at all. Could lead to silliness.

However, it is ridiculous that base movement speed changes don't affect jump distance for monks. Because most monks are dex based, you end up with a system where the strength based fighter in plate jumps as far as the dex-based ki-using monk... and that's just wrong.
 


Christian Kerr

First Post
That is my... issue with the Jump mechanics.
With just the movement, and no dash or additional actions, reactions or bonus actions.
A fighter in full Plate with a strength of 20 can jump 20 feet with his 10 foot runup. for his full movement of 30.
A monk in a robe, with a strength of 6 dex of 20, with a movement of 45 for a wood elf can jump 6 feet.
Tabaxi Monk can with Feline Agility, movement 80 can jump 6 feet!!!

Although.... Monk Unarmored movement +10 feet, Feline Agility doubles movement. so... maybe it's (6 foot jump + 10' monk movement) * 2 = 32 feet?
Add in mobility then, (6 +10 +10 ) * feline agility = 52 feet?

Would you accept this as a DM ?
 


Tormyr

Hero
Ready Action p 192 PHB.
If x happens then I run through there.... That is my reaction.

If you ready your action to move, that means you are readying the Dash action which enables you to move up to your movement speed. This would give you less movement as a reaction because you only get the action and not your movement when you use a readied action. During your turn you could get your movement as well as the Dash action to move your movement again. As an example for a creature with 30 foot movement, readying the Dash action lets them move 30 feet in reaction to a trigger. However during their turn they can move 30 feet and then Dash another 30 feet.

Once your turn comes up again, your readied action is gone. Some DMs here (myself included) have allowed readied actions to continue into the next turn as long as nothing interferes with them. An example of this would be a readied spell (since it burns a spell slot) as long as no other spell is cast or action is taken that would disrupt the casting. However, I would not allow holding on to a readied Dash action to extend the total possible movement in a turn.

However, increased speed does not increase jump distance. The Step of the Wind feature is designed to help monks keep up with the jump distance of other classes rather than exceed it, and that is what it is doing for your monk. He can keep up with strength 12 creatures. A Strength 10 monk could jump 20 feet, and a Strength 20 monk could jump 40 feet, but it would come up short in many other aspects of the monk class. 5e character creation is about choosing from the trade-offs, and this and carrying capacity are some of the trade-offs for a monk with a Strength score of 6.

I am assuming that you are dealing with a Strength score that you rolled during character creation. I would encourage you to embrace your frail monk who can use the strength of its enemies against them but has trouble with many strength based tasks the average person would have no trouble with.

One house rule I have is that a creature can attempt to exceed its guaranteed jump distance with a Strength (Athletics) check. The DC of the check is equal to the distance of the jump, and the creature needs to have a speed of at least the jump distance + the 10 foot run up. However with that rule the best your monk could possibly do is 18 feet unless they have proficiency in Athletics.
 
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Horwath

Legend
I would calculate this similar as 3rd Ed.

take base speed of 30ft.

Take base distance from PHB. 10ft for 10 str. then divide 10 by 30 and then multiply by jumper speed.

So tabaxi with 6 str and 80ft speed can jump 6÷30×80=16ft. Nothing spectacular, but 6 str is pathetic to start with.
 


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