Boots of Excessive Springing: These boots triple your jump distance, however when you jump you always jump your maximum possible distance (i.e. 3 x your str score on a running jump).
If you do not have enough movement left to complete the jump, you end your turn in mid-leap and land on your next turn.
If your jump carries you into a wall or ceiling...you bounce or ricochet off and continue the jump in a new direction until it has completed.
Whenever you roll a 1 on an ability check, saving throw, or attack roll you will inadvertently trigger a jump the next time you move.
If you do not have enough movement left to complete the jump, you end your turn in mid-leap and land on your next turn.
If your jump carries you into a wall or ceiling...you bounce or ricochet off and continue the jump in a new direction until it has completed.
Whenever you roll a 1 on an ability check, saving throw, or attack roll you will inadvertently trigger a jump the next time you move.