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Xanathar's 18 Pages of What??

How many people in your campaign world craft magic items?

Okay.

Now how many people in your campaign world have names?
 
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I hope I'm not speaking out of turn, but if you don't have enough imagination to create a cool character name, then maybe RPGs are not the games for you.

Name lists or not, online or in a book, does not matter, but your last line is insulting and rude. I have been gaming since the early 80's and naming characters or NPCs or cities or countries has always been the hard part for me, no matter how creative I am with everything else.
 

cbwjm

Seb-wejem
I actually quite like the names lists. It's sometimes more convenient than looking up a name generator and hitting the generate names button til you see something you like.
 


You know what, let me put it another way, because this really does bother me. I'm a linguistics student. I'm working on a couple of conlangs. I taught myself Python for the express purpose of writing a script that could phonetically generate and process words to my satisfaction. In short, [MENTION=6944456]DMLady[/MENTION], I am confident that I personally am "imaginative" enough to meet your standards. And I think that if you're going to put down people who are not like me, who just want to pick a name off a list and play some D&D, you are way out of line.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
In the 10 new players I had since October, no one ever asked me to create magic items, they prefer to be adventurers that find such items rather than artisan who create them. Almost all of them spent nearly as much time on the name tables than on their entire character: names spark creativity, sometime even more than mechanics.

There's basic crafting rules in the DMG and the Xanathar's, the infamous book of 18 pages of names, also has rules for them.
 


Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I'm getting this sense of deja vu... It's almost as if this forum has had this conversation in several threads months ago.
 


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