The latest Pathfinder 2nd Edition preview takes a look at the Cleric! Plus we get some insight into meta magic feats and spellcasting basics. As always, this information will be added to the Pathfinder 2nd Edition Compiled Info Page!
- +2 Wisdom boost at 1st level.
- Spell DC is 10 + level + Wis modifier.
- Class features --
- Deity and Domain (favoured weapon, domain access, domain powers - special spells which use Spell Points, which are equal to the cleric's Wisdom).
- Anathema (acts against the deity's will).
- Channel Energy (see below).
- Divine Spellcasting (see below).
- Proficiency rank with divine spells goes to expert at 13th level, master at 16th, legendary at 19th.
- Divine Spellcasting --
- 2 x 1st level spells at 1st level.
- +1 spell per even level.
- +1 spell level per odd level.
- Channel Energy --
- 3 + Cha modifier uses of heal or harm per day, heightened to your highest available spell level
- Deity choice determiners whether you can heal, harm, or get a choice.
- Class Feats --
- Communal Healing (1st level) -- gain HP when you heal others.
- Turn Undead (1st level) -- undead who critically fail saves against your heal must flee.
- Expanded Domain (1st level) -- gain initial power from a second domain; can select this again for a third.
- Advanced Domain (4th level) -- gain advanced power from your domain.
- Channeled Succor (8th level) -- instead of heal, you can also remove curse, remove disease, remove paralysis, or restoration.
- Metamagic Feats --
- Reach Spell (1st level) -- add Somatic Casting action to add 30' range.
- Command Undead (4th level) -- change harm effects to undead control effects.
- Heroic Recovery (8th level) -- add an action to heal to also give attack and speed bonuses.
- Metamagic Channeler (20th level) -- apply metamagic to harm and heal without adding an action.