Garthanos
Arcadian Knight
And to just add to this, here's an idea: Artifacts as Companion Characters!![]()
Stormbringer
And to just add to this, here's an idea: Artifacts as Companion Characters!![]()
I have an idea of balancing a Beastmaster after the use of an secondary weapon (usually a thrown one or with coordinated attacks this may be directly like the rangers full weapon) . To use beast master powers and benefits you have to have one hand free. (which is used communication through gestures with your beast). A beast coordinating with it's master to attack a single target is more potent like the Rangers boosted secondary. The beast also gets inherent bonuses and similar things as well as a power of its own analogous to a magic weapon it kicks in around level 4.
Not sure how different things would be but it might flavor wize reduce the amount of taking twin strike and more potent variations with your beastmaster. LOL
I prefer controller focused builds anyway: so I am actually not arguing that. Not even sure I can care enough to develop the idea more completely LOL But every Beastmaster build I have seen out in the wild still takes and spams that twin strike.I argue there's nothing wrong with the beastmaster, it simply illustrates the utterly myopic nature of most analysis of 4e classes.
The straight up MP1 beastmaster build is every bit as good as either the archer or the two-weapon builds. It simply trades a very small amount (less than 10%) damage output for other tactical and RP advantages of at least equal value. This is why WotC steadfastly refused to go in and lard extra damage onto beast attacks. It was one of, if not the only, instance where they held the line like they should have.
Well, this is the violence that Twin Strike did to the design space of 4e. By having this one grossly over-effective power the whole design of not just the ranger, but everything in the game which could have allowed relatively free exchange of at-wills between classes. TS is not, in and of itself, 'broken', that is rangers are quite effective due to it and the even better 'it has to beat TS to be worthwhile' encounter and daily powers, BUT overall the ranger is just a GOOD striker, not really better than the rogue, etc. So, of course, TS blows the idea of using any of the potential 'me and my buddy gang up on you' powers, which would all HAVE to be as effective as TS and thus in the hands of a BM would be 'I get everything you guys get AND MORE'. As it stands, you use TS, and take about 10% damage penalty, and then your beast doesn't do much except be a mobile blocker. Still not bad, but not flavorful. This is where BM falls short, not mechanics, but flavor!I prefer controller focused builds anyway: so I am actually not arguing that. Not even sure I can care enough to develop the idea more completely LOL But every Beastmaster build I have seen out in the wild still takes and spams that twin strike.
Further there was some definite disconnects with some of the visualizations = things like trading your movement to get it to move. Yeh I have to do a little pantomine dance to get the damn thing to move.
Notice how you AND the beast move. In effect moving the beast costs nothing, though you can't move it if you can't use a move power (say if you're dazed and want to attack, or if you're stunned). Its an edge case for sure.Move (Move Action): Your beast companion or
both of you take a move action. The move actions
need not be the same.
My idea incorporates beast movement in the Beastmasters abilities and may require a minor action to bring your beast to fight with you or send it out after the enemy.
Coordinated Ravaging
Requires one hand free
Attack Str vs AC for [W] damage.
Effect:
Your beast bounds across the battle to attack in unison the enemy before you.
damage of if your beast is within 5 squares its attack is a +1 to hit and increases its damage die by 1 size (or gains a +1)
If the beast is over 5 squares away currently this takes a minor action in addition to the Standard action with which you atttack.
The above basically takes the place of twin strike.
I suppose standing still is a move action err why?Notice how you AND the beast move. In effect moving the beast costs nothing, though you can't move it if you can't use a move power (say if you're dazed and want to attack, or if you're stunned). Its an edge case for sure.
I think, for simplicity, I'd just say the beast has to be within its charge range. Its a decent power, and I think you're right, it might tempt some players to use it instead of TS. Its a tiny bit less simple to use, and might fall behind in damage later on ( is unlikely to keep up with [W] since it won't get enhancement and there are no feats which increase it). Still, even TS doesn't get used that much once you get to moderately higher levels. At least it is in the ballpark of TS anyway.