Well, that was one rather large bit of marketing. I got through it, but I don't think my answers were the ones they were looking for.
1. I don't like the Realms
2. I don't want your Realms-centric books. (see #1 above)
3. I don't want your Realms-centric merch. (see #1 above)
4. I don't listen to your streams/'casts (see #1 above)
Did anyone else notice those "special edition" and "collector's edition" questions? Sorry, no, I don't want to buy your books again, and packaging it with a pair of Drizz't's underwear is not going to get me to pony up.
Yeah. I'm not sure my answers were what they were hoping, either. I was disappointed that there wasn't a way to say, "I value really deep stories, but I explicitly don't want a pervasive default setting." It felt like any time I answered "I like deep campaign lore", it could (and would) be interpreted as support for the Realms.
On the same vein as your answers:
1) I hate the Realms
2) D&D is a TTRPG, I don't understand why that's a separate question
3) I play video games, just not D&D branded ones (mainly because they're all set in the Realms)
4) I also hate the char ops stuff and associated math exercises
I was glad they had the "On a scale of 1-10, how likely are you to recommend" coupled with the essay question, though. It gave me a chance to say that they got a 6/10 only because of the Realms and because I viewed setting lock-in as detrimental. If they didn't feature the Realms as prominently, it would have been a 10/10. (Between specifically disliking the Realms and generally disliking home brew not being the default assumption, it does kill almost half my interest in the game. 5E is, mechanically, the best edition of D&D, to date. If the emphasis isn't on a toolkit to build your own setting, with off-the-shelf settings as
options for the time crunched, though, I'm going to encourage gamers to play Fate, Savage Worlds, or something else that promotes that creativity.)