Most Outlandish Creative Non-sense You Ever Thought Up.

Dannyalcatraz

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Had a kingdom in which Satyrs sometimes earned mead money by running errands for merchants and nobles. When doing so, each wore a colorful tabard with a number on it, denoting which house they were working for at the time.

When the players were trying to get in contact with a particular young princess whom they had seen sending some such Satyrs on missions, NPCs asked if they had ”gotten her faun number”.
 

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In one of the ZEITGEIST adventures, I wrote an entire plane that's basically the musical Coco, except their king is skeleton Michael Jackson, and their queen is skeleton Eartha Kitt.
 

I once had a PC life cleric named Casanova who worshiped a of a fertility goddess and believed it was his divine duty seduce and impregnate as many female NPCs as spiritually possible in the hope of conceiving the Chosen One.

Lots of laughs. Probably a bit offensive. Good times all around.
 
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77IM

Explorer!!!
Supporter
Oh jeez, my current campaign, Monster Town!, is almost entirely outlandish-but-played-straight (which is one of my favorite genres). Some of the more easily digestible elements:

- A subrace of Dark Halflings, analogous to Dark Elves or Grey Dwarves, that are basically rednecks. They grow "special herbs." The party killed some and found both "mushrooms of speed" and "leafs of slowness."
- The Skeleton Crew is a bunch of undead (mostly zombies and ghouls -- actual skeletons are too expensive) who keep the sewers flowing and the streets clean. The ghoul supervisors are especially eager to help with disposal of bodies.
- Funeral services are provided by the Church of Orcus, who also run a temp agency specializing in undead laborers, as they seem to have a steady stream of zombies available...
- The Goblin Court is a bunch of hobgoblin "dukes" and "earls" and other nobility who ride around in carriages acting all pompous. They wear fancy, decaying clothes and wigs. Think skeksis.
- The chocolate shop is run by Cocoa, a chain-smoking older dryad who has the hots for the party's fire genasi PC.
 

Viking Bastard

Adventurer
In my 4E game I solved the system’s expectation for a magic item economy with Mordenkainen's Magnificent Emporium, an interdimensional magic mart with multiple store fronts (all leading to the same pocket dimension superstore) in back alleys around the globe.
 

Dannyalcatraz

Schmoderator
Staff member
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I once had a PC life cleric named Casanova who worshiped a of a fertility goddess and believed it was his divine duty seduce and impregnate as many female NPCs as spiritually possible in the hope of conceiving the Chosen One.

Lots of laughs. Probably a bit offensive. Good times all around.


BTW, your post is almost invisible for some of us. Here’s why, and how to fix it:
http://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial
 

jgsugden

Legend
Bunnyfish.

They appear as mere bunnies in large schools. When the heads poke out of the water they look around and spot sailing vessels... and then approach as a group. When they reach the vessel, they gently bump into it... and explode.

They're actually the weaponized probes of a large undersea beast that uses them to scout, draw land dwelling creatures into the water, and kill themso that it can eat their corpses.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
I found an adventure online (can't find it now) that was a fairly simple and silly semi-aquatic dungeon delve with a psychic clam as the boss monster. I bumped its stats a bit and gave it aboleth-like ability to create psychic slaves. It built up a group of followers who did not understand its true nature. They believed they were worshiping a god of death, the ocean, and deep mysteries.

It had a nereid minion/psychic slave and would have the nereid shape water to awe the cultists appear as a beautiful woman or man as an angel of their "god". It would regularly lure cultists and their sacrifices into the water, the nereid would use its drowning kiss, and then take the corpse to the giant mollusk, which would consume it. Occasionally, the nereid would present the cultists with wildly valuable, huge baroque pearls that formed around bits of undigestible material of the consumed sacrifices, such as jewelry or weapons. These were treated as relics and the center of worship services for the growing cult.

Of course, the party did not know any of this. They began encountering death cultists while investigating a string of missing persons. Eventually, over time, they learned the secret location of the holiest site of the cultists where the missing persons were taken as (often willing) sacrifices.

The cultists who worshipped the Reaper of the Deep, wore azure robes during their rituals.

During the ritual, the nereid would appear from an impressive display of shaped water and in the form of a stunningly good looking humanoid in the race and gender attractive to the sacrifice. S/he would then sing out words of encouragement:

It is your last night of sadness.
Take my hand.
Do not fear the reaper.

When the party encountered the giant psychic oyster below the waves after defeating the nereid, they realized that all this time they were fighting the Blue Oyster Cult.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I would love to have been in that campaign- with that nugget of insider knowledge- playing a Monk with a mysterious background.

The only question would be how many other BÖC jokes & references I could work into my...Friar of Unknown Origins.

(Many, I suspect.)
 
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