Calithorne
Explorer
I strive to inspire real hatred towards my villains, but no, I do not try to promote a particular political agenda.
That's not quite true. I actually consider villains that are simply 'Evil' (with a capital 'E', no less) considerably less interesting than villains that are just misguided.
I'd also make the argument that purposefully avoiding real-world politics when collaboratively storytelling is also a political choice, but I know that's not necessarily a popular theory.
Popular or not, I think it is simply incorrect. Politics are those things concerned with governance of large bodies of people.
The content of a game in your home, that is only seen by a half-dozen people, is not political. It has no impact or bearing on the governance of a nation, state, or even a town. When the impact of the choice is negligible on the scale of governance of our groupings, then the choice is aesthetic or personal, rather than political.
That's a rather narrow framing of what "politics" are and what they could possibly represent