Manbearcat
Legend
OK I will bite I have been working on a Practice that has a very LOKI feel to it basically the character can figure out The Perfect Price for a subject its a Insight Based item... the effect is it allows you to effectively barter down the price of just such a situation. (So if the rest of the party goes with it then its rather designed just for this) normally it takes time to perform as one has to go and gather what the subject wants more than just popping out the gold so in the end the party has spent from 1/2 to 1/5th the amount on that bribe ie 1/20th to 1/50th but the party on the other end is nice and happy it sometimes can take considerable time to do story might preclude it in a time intensive situation.
If one didnt have the practice but was still trained in Insight it might somewhat be achievable but the die roll would be just to find success and it might only be 1/2 price at best. Say actually giving them a magic item of lower level... one he knows will make his boss happy with him perhaps.
Trying to wear a DMs and Players hat at the same time with my usually game hacker hat getting mixed in LOL.
Alright. Let me get back to it.
I like this Garthanos. This would, of course, be taking place before/in the stead of the Fighter's move and the fiction subsequent to that.
However, I'm not sure about Insight as the triggered skill for the action declaration. It seems to me that it would go one of two ways:
1) History if the Rogue is pulling out some kind of "if you destroy our world, the only place you'll be able to offload this Residiuum for assets is Sigil...and the exchange rate there is x, so your purchasing power is significantly more than it would be on our mortal plane...so how about price n/2?"
2) Bluff if the Rogue is just flying by the seat of his pants and pulling a fast one on the alien.
I really like this though (especially the first one). The problem here is that this is a complex action conversation so it would have to be funneled through the Wizard and his CL. So I'd have to go Hard DC here.
What do you think about the above?
The thing is though, a success would = 2 successes; 1 for the $ exchange and 1 for the successful History or Bluff...so a pretty beefy move all in all.