Satyrn
First Post
Expanded mind : you can prepare 5 more spells.
Now there's a feat I'd take!
Expanded mind : you can prepare 5 more spells.
Although it’s often overlooked, The best wizard feat is alert. Going first for a wizard is that important.
I will probably regret even thinking about this one, but something that would be useful for just about any caster (perhaps especially sorcerers) is:
Sorcerous Aptitude:
Prerequisite: the ability to cast a 2nd (or higher) level spell
You gain the know 1 metamagic effect picked from the metamagic list and have 2 sorcery aptitude points to power it. You regain the sorcery aptitude points after completing a long or short rest. If you have access to sorcery points, you can use them on this metamagic in addition to the sorcery aptitude points, but the sorcery aptitude points cannot be used on a metamagic not chosen by this feat or for spell slots or to power class features.
A common complaint on the forums is that sorcerers don't get to pick enough metamagics, so this helps with that.
There could probably be a similar warlock-derived feat that gives you one invocation, and if it the invocation takes a warlock spell slot to use, you can use a spell slot from any class.
I'd prefer to just make them plain ol' sorcery points, for simplicity if nothing else. And then it also works just like Martial Adept, which gives a plain ol' Superiority Die.
That is indeed an annoyingly worded restriction. I'd probably just have the feat explicitly tell the reader to ignore it.I thought about that, but I was trying to get around "you can never have more sorcery points than shown on the table for your level."![]()
My group feels like there aren't any good feats for wizards to take which leads to all wizards (and sorcerers) to pretty much always take the ASI and jack up their spell casting stat. I am tinkering around with ideas and I want them to be good enough that a 4th or 8th level wizard would take this instead of the +2 INT.
I was looking for some constructive criticism on the feat below. It is based around the idea that spell casters can trade damage for an additional effect. The one concern I have is that it feels a bit like casting 2 spells at one time but personally i am okay with that....
Enhanced Spellcasting
Prerequisite: Can cast at least one 2nd level spell (is this even needed?)
Skilled in manipulating eldritch forces, you can replace some of the damage dice from a spell with an effect. When you cast a spell with an instantaneous effect that causes damage and targets one creature you can:
swap out 2 dice of damage for the ability to restrain the target of the spell (spell DC to negate)
swap out 4 dice of damage for the ability to blind the target of the spell (spell DC to negate)
swap out 6 dice of damage for the ability to paralyze the target of the spell (spell DC to negate)
The target of the spell must take damage for the secondary effect to occur.