In my experience the people who have the most trouble learning 5e are 3e players.
It is very intuitive. People new to RPGs tend to have an easy time picking it up, which is probably a huge factor in its immense popularity.
Sidebar: We were initially concerned about the level of violence in the game when we started playing with the kids (ages range from 10-13). Four sessions in, those kids were rolling die to see which one got to mercilessly kill a bound, Goblin prisoner.![]()
Interesting.... There are still a lot of the 3E basic concepts in 5E - movement, actions, conditional modifiers, AoOs. Granted, 5E takes a lot of the bloat away. Is it the minutiae of 3E that makes 5E more difficult for us dinosaurs?![]()
Does this make you all LESS worried or MORE worried? ;-)
Seriously, passing the torch is awesome. Great to hear it.
Interesting.... There are still a lot of the 3E basic concepts in 5E - movement, actions, conditional modifiers, AoOs. Granted, 5E takes a lot of the bloat away. Is it the minutiae of 3E that makes 5E more difficult for us dinosaurs?![]()
I suspect so -- it's the retraining of old habits that can always make a task difficult. In the case of new games such as Pathfinder and 5e, all across the board, designers are simplifying everything from microgradations in skills, to even the action system. Even the Pathfinder 2nd edition playtest revealed that PF is switching from the 3E actions system to a "three actions per round/only three or four types of actions total" model, to almost universal acclaim among playtesters. A year from now, even Pathfinder (the last great 3rd edition bastion) will look like a hybrid of 3E and 5e, with a pinch of 4e thrown in to a couple of rules subsystems where it made sense.
They use many of the same terms but they are not the same. This is where the confusion comes in.
There is no move action in 5e. You just move around whenever you like during your turn. Most RPGs are going to let a character move around.
You get an action on your turn. You get to do a thing. Sometimes you have an ability that lets you do a bonus thing. That is not 3e specific.
With the exception of cover you just get advantage or disadvantage to doing a thing. I don't see anything 3e specific in that. Other games are also going to have the ability to make something easier or harder. Some spells or abilities allow you to add dice to rolls and that is pretty close to a 3e way of handling modifiers but is still different. For example, there are no modifier types in 5e.
Opportunity Attacks (OAs) occur when a creature leaves your melee attack range and cost your Reaction. That's it. That is very different than the AoO system of 3e.
Other things that are very different:
Ability Checks. They are now only called for if they are interesting, there is a meaningful consequence for failure, and the outcome is uncertain. So 5e has a lot fewer ability check rolls. Players also don't declare skill use. They describe what they are doing and the DM determines if an ability check is called for and if a skill proficiency can be added to it. This is something I find 3e players have a tough time with.
There are many other things which use similar language but are much different. Surprise and CR calculation come to mind.
The biggest difference is more in how DCs work; they don't scale nearly as much as in previous editions, they only very rarely get modified, most circumstantial modifiers are part of Advantage/Disadvantage and so on. There's a fixed table of generic difficulties that DMs can use for practically all actions, allowing for quick DM adjucation based on its superficial difficulty (ie. if something's Very Hard to do, it's DC 25).Call them Skill checks or Ability checks, they are still used to determine the result of a situation, and they must come up a fair amount. Yes, they are Ability based (and stripped down) and I get the Proficiency modifier (which I love), but that's not a whole lot different than the 3E system.
The subtle distinction that makes a world of difference is that in 5e, they are only used to determine the result of a situation that has both an uncertain outcome and dramatic consequences.Call them Skill checks or Ability checks, they are still used to determine the result of a situation, and they must come up a fair amount.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.