"Pillars & Plots" part III
How to generate Stats!!
Gm's: Dungeon, Town, Wilderness
Pc/Party: Combat, Social, Exploration
Take a D20 and choose A NUMBER between 3 and 18 (eg: 10).
The range from 1 to the number BEFORE it (eg: 1 to 9) is Dungeon/Combat.
The range 'tween AFTER that number and 20 (eg: 11 to 20) is Wilderness/Exploration.
The range from THAT number (eg: 10) to either 1, or 20, whichever is shorter (eg: 1 to 10) is Town/Social.
Examples:
Gm chooses 15. D 1-14, T 15-20, W 16-20
Pc chooses 7. C 1-6, S 1-7, E 8-20.
As you noted, Dungeon/Combat and Wild./Expl. can reach extremes in the D20 range. Town/Social at best will be middle ranged (50%).
Every Pc can have own stats, or the Party as whole, if they prefer. In the latter case just calculate the average Number from Pcs D20, or make it up starting from 11 and every Player adds, or subtracts 2.
Next: Player driven story arc!
How to generate Stats!!
Gm's: Dungeon, Town, Wilderness
Pc/Party: Combat, Social, Exploration
Take a D20 and choose A NUMBER between 3 and 18 (eg: 10).
The range from 1 to the number BEFORE it (eg: 1 to 9) is Dungeon/Combat.
The range 'tween AFTER that number and 20 (eg: 11 to 20) is Wilderness/Exploration.
The range from THAT number (eg: 10) to either 1, or 20, whichever is shorter (eg: 1 to 10) is Town/Social.
Examples:
Gm chooses 15. D 1-14, T 15-20, W 16-20
Pc chooses 7. C 1-6, S 1-7, E 8-20.
As you noted, Dungeon/Combat and Wild./Expl. can reach extremes in the D20 range. Town/Social at best will be middle ranged (50%).
Every Pc can have own stats, or the Party as whole, if they prefer. In the latter case just calculate the average Number from Pcs D20, or make it up starting from 11 and every Player adds, or subtracts 2.
Next: Player driven story arc!
