robus
Lowcountry Low Roller
Same debate, multiple permutations, lots of threads.
It's almost like a multi-front war being fought.
Who's up for opening the Pacific Theater?![]()
I think Hussar has that covered!

Same debate, multiple permutations, lots of threads.
It's almost like a multi-front war being fought.
Who's up for opening the Pacific Theater?![]()
If framed as an action declaration, presumably it's something like I (Gord) recall when the elders sat around and told such-and-such-a-tale about such-and-such-a-thing.What is not clear to me is the action declaration the player is making for the character. The player is free to establish what the character thinks which may include something about the character's backstory. But until I see an action declaration, I have nothing to adjudicate as DM.
If framed as an action declaration, presumably it's something like I (Gord) recall when the elders sat around and told such-and-such-a-tale about such-and-such-a-thing.
But I'm not sure that it can be true that the GM has nothing to do until an action is declared.
Players can also implicitly or expressly try to establish fiction without actually declaring actions for their PCs - eg Gord's player tells the table, When I was a youngster the tribal elders told us such-and-such-a-tale about such-and-such-a-thing.
How do players in your game establish backstories for their PCs - things like the clothes they own/wear, the names of their friends and family, place and date of birth, etc?I'm still not seeing a goal here. What's the player trying to accomplish through the character?
No action, no adjudication. The DM's other role is to describe the environment.
They're free to have their characters say what they want. The DM describes the environment and narrates the result of the adventurers' actions, sometimes calling for a roll when the outcome is uncertain and there's a meaningful consequence for failure. Until I know what the player is trying to achieve here and how, I have nothing to add as DM.
How do players in your game establish backstories for their PCs - things like the clothes they own/wear, the names of their friends and family, place and date of birth, etc?
My impression from reading the Basic PDF is that these sorts of fictional elements are features of 5e D&D as much as of many other RPGs, including past editions of D&D. But they are not generally established by way of action declarations; yet their truth as part of the shared fiction has the potential to be relevant to action declarations.
A player can even attempt to establish fiction as part of an action declaration: eg the GM narrates the PCs arriving at a town gate, and describing the guard at the gate, and player A says, in character and addressing the other PCs "I recognise that guard - she's Frances - the two of us were raised in the same orphan's hospice but I haven't seen her since I left to fight in the Dales Wars. She'll let us in for sure!" and then adds, in the playter's voice, "I approach the gate and call out, Frances, remember me!"
If the player's posited fiction is true, then that has to be relevant to assessing the success of the approach vis-a-vis the goal. But who gets to decide whether or not that fiction is true?
And if the GM stipulates that it's not true, is s/he - in effect - stipulating that player A's character is delusional and suffering from radically false memories of his/her childhood? And if so, how does that fit with the idea that it's the player who gets to decide what the character thinks and feels?
On the question about OtE to me, especially vs the 8 Int 5e case.But it was meant to be an example that would correspond to someone thinking that the player with the 8 INT PC shouldn't engage in clever play! (ie it was mean to be an anti-vessel example).
For what it's worth, I would haven no problem with the BitD mechanic, although I don't envisage actually playing that game. (I do play Marvel Heroic RP/Cortex+ Heroic, and in that system inventory is a matter of post-hoc checks or resource expenditure, not a matter of in-advance planning. So it's somewhat similar to BitD.)
In 4e D&D I take the same view as you do of the significance of an 8 INT or CHA in the 5e context, although because of my different approach to when to call for checks it perhaps comes into play more often than it would in your 5e game.
But when refereeing Classic Traveller I expect a player whose PC has a low INT to express that in his/her play of the PC.
Which is to say, that I don't think there is a simple dichotomy between PC as separate entity and PC as vessel. I think it's about the details of system. Stats in 4e or 5e mean one thing (they are inputs into the process of adjudication); stats in Traveller mean something else (they are part of a description of who the character is in the fiction). And I would say that AD&D and B/X sit somewhere in between these two ends of the spectrum.
Can you elaborate on Over the Edge? I haven't played it but am thinking I might get to run a session or three some time in the next few months. I would expect PC build to generate much stronger expectations about how a player will play his/her PC than would be the case in (say) 4e or (I think) 5e, even though the mechanical footprint is much lighter. An 8 INT on a D&D 4e or 5e character sheet does not carry much information about the personality/nature/propensities of the character - whereas it seems to me that the descriptors on the OtE sheet carry a lot of weight.
I think this is malformed: you're asking if this action declaration violates a principle of the DM not controlling characters thoughts before establishing that the action declaration violates established norms on who has this authorial control. In other words, we can even reach your last question before resolving the authorial control one.How do players in your game establish backstories for their PCs - things like the clothes they own/wear, the names of their friends and family, place and date of birth, etc?
My impression from reading the Basic PDF is that these sorts of fictional elements are features of 5e D&D as much as of many other RPGs, including past editions of D&D. But they are not generally established by way of action declarations; yet their truth as part of the shared fiction has the potential to be relevant to action declarations.
A player can even attempt to establish fiction as part of an action declaration: eg the GM narrates the PCs arriving at a town gate, and describing the guard at the gate, and player A says, in character and addressing the other PCs "I recognise that guard - she's Frances - the two of us were raised in the same orphan's hospice but I haven't seen her since I left to fight in the Dales Wars. She'll let us in for sure!" and then adds, in the playter's voice, "I approach the gate and call out, Frances, remember me!"
If the player's posited fiction is true, then that has to be relevant to assessing the success of the approach vis-a-vis the goal. But who gets to decide whether or not that fiction is true?
And if the GM stipulates that it's not true, is s/he - in effect - stipulating that player A's character is delusional and suffering from radically false memories of his/her childhood? And if so, how does that fit with the idea that it's the player who gets to decide what the character thinks and feels?
So. I had started out with the intention of the tentacles being a part of the orc, but instead the idea, uh, morphed into an alien (of the Far Realm kind):. . . Have your orcs burst tentacles from their chests . . .
I think this is malformed: you're asking if this action declaration violates a principle of the DM not controlling characters thoughts before establishing that the action declaration violates established norms on who has this authorial control. In other words, we can even reach your last question before resolving the authorial control one.
And, simply, in 5e the GM has this authority, the player does not. So, again, we can't reach your last question without stipulating that the player has already broken the rules. In which case, I think your question is mooted.
But, anyway, it's not an action declaration, it's the player assuming some of the DM's role.