Lanefan
Victoria Rules
Change the word "reflects" to "pre-supposes" in the bit I bolded - as this is also true - and you might get an insight on my issue with it: it allows for pre-supposing of knowledge that the character in the fiction would not have, in situations where something unforeseen or unexpected arises. Either that, or it pre-supposes a constant and perhaps artificially high level of success in the scouting/casing/information gathering process.[MENTION=29398]Lanefan[/MENTION] This is all well and good....although the Non-Living Meat Ward seems to be about as troubling as Otiluke’s OCD Sequential Backpack Exploder spell!
I’ll grant you that the D&D method “beats” the Blades method in relation to sequentiality. I’ll say that I absolutely understand the reason that you prefer that method.
My point is that the Blades method “beats” the D&D method in that it reflects the knowledge and capability of the character and removes the limitation that the player’s knowledge places on the character.
Note too that 'unforeseen' and 'unexpected' both imply things a capable character might still have missed while casing the place; and while a dog might well have been foreseen or prepared for by a competent thief it was the simplest example of a missed element I could think of at the time.
Removing the limitation of the player is fine, and I can see the benefits particularly for those newer to the game. But it comes at a cost of - call it realism or believability or authenticity* or whichever term fits - where the character in the fiction never (or much less often) has to say "Oops, I didn't prepare for this!". It also intentionally violates the principle of "player knowledge = character knowledge" but in an unusual way: most often this comes up when players use out-of-game knowledge their PCs don't have; here it's the reverse, where assumed character knowledge trumps actual player knowledge.
* - authenticity gets an asterisk as while this issue affects authenticity as per the real world it does not affect authenticity within the game world, which remains - as it should - authentic to itself.
I agree they both (try to) reflect realism in their own way. Neither are fully successful, of course, so it comes down to determining which one gets closer.So, given this, would you agree that each method appeals to realism, albeit a different aspect of realism? And if you can, then can you see why I’m saying that which works best for a given person is just a matter of preference?
I thought I already did, unless you're looking for some sort of hard-numbers comparison - in which case you're out of luck, in that any attempt to put numbers on any of this will just lead us back away from realism and into abstraction.If not, then please quantify the two methods for me using an actual metric other than opinion in order to prove one is more realistic than the other.
