Satyrn
First Post
Take your pick-
1. Boredom.
2. SOMEONE IS WRONG ON THE INTERNETZ!!!11!!!
3. Lots of cocaine.
Now this is why I went to the tea room! I don't care if anyone from the Bone Breaking Sect is here. I'm ordering a #3.
Take your pick-
1. Boredom.
2. SOMEONE IS WRONG ON THE INTERNETZ!!!11!!!
3. Lots of cocaine.
Dare I ask, how big?
Was your map laid out on the floor of an aircraft hangar?![]()
I don't know if I am envious or scared. Terrified or amazed.
Scenvious? Terrimazed?
Hmmmm.... only portmanteaus will do! I may have mentioned this before, but I remember some grizzled wargamers who preferred naval combat (with a table that was, oh, I want to say 30' on one side with long push sticks for the boats). What I truly remember, though, is that they killed time between turns by calculating artillery distances between various landmarks in town.
You know .... as people do. It was a different time.![]()
Take your pick-
1. Boredom.
2. EVERYONE ELSE IS WRONG ON THE INTERNETZ!!!11!!!
3. Lots of cocaine.
Then they'll bring carts full of duplicate weapons, and donkeys to pull them, which isn't a problem for some games.
The point is this would narrow the range of playstyles the game supports.
As it is, it's in the players' hands to make weapon maintenance a focus of play if that's the sort of game in which they're interested. If not, the game doesn't force it on them.
The existence of weapon degradation as an element of the fiction is in no way dependent on the degradation of weapons belonging to the PCs. I think 5E treats items on the character sheet as within the purview of the player, so it's left to the player to describe his/her weapon as s/he sees fit and is consistent with his/her conception of his/her PC. I can describe my character obsessing over maintaining his weapon and worrying about it failing me in a battle, while you can play a character whose sword always stays sharp without giving it a thought, and both of our character conceptions can stay intact.
"Arms, Armor, and Other Equipment
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell."
I'm sure that weapons and armor used by monsters were in better condition when they had been freshly crafted and that the inferiority of their condition is due in part to degradation over time due to lack of maintenance.
If a player went out of the way to tell me their PC is not buying a whetstone and refusing to care for their weapons, then I'm going to make a weapon degradation an issue for them. Because they just told me specifically that they want weapon degradation to be a plot point! (Alternatively, they just have a preference for more simulation and realism in their games, which I can then flag as a player-DM mismatch.)This is the inconsistency that I'm talking about. It's a fact that PC weapons do not degrade. As I've pointed out multiple times now, I can refuse to have my PC buy a whetstone and let the DM know explicitly that I am not tending to my weapon in any way, and yet my weapon will be in the exact same shape is a someone using a whetstone religiously.
In some corner case games, sure.
This is wrong. It takes literally 2 seconds to say, "Guys, we're not using the degradation rules." And poof, you don't have to worry about it any longer. Inclusion of such mechanics does no limit playstyles in any way.
No it doesn't, as weapon maintenance does not exist. The players can buy a whetstone and have their PCs pretend to fix their weapons, but 5e includes no weapon degradation, so there's nothing to actually maintain.
You don't see a problem with, "Every NPC's weapons degrade, but the non-magical weapons your PCs have magically do not degrade."?
This is the inconsistency that I'm talking about. It's a fact that PC weapons do not degrade. As I've pointed out multiple times now, I can refuse to have my PC buy a whetstone and let the DM know explicitly that I am not tending to my weapon in any way, and yet my weapon will be in the exact same shape is a someone using a whetstone religiously.
Yep!
By the way- people who play that REALLY REALLY hate it when you walk by saying, "You sunk my battleship."
Um.... not that I would know that.
If a player went out of the way to tell me their PC is not buying a whetstone and refusing to care for their weapons, then I'm going to make a weapon degradation an issue for them. Because they just told me specifically that they want weapon degradation to be a plot point! (Alternatively, they just have a preference for more simulation and realism in their games, which I can then flag as a player-DM mismatch.)
The lack of weapon degradation rules doesn't mean the PCs can't come up with a plan to rust out the contents of an enemy's armory, for example.