I've heard this too. I have the 4e Player's Handbook, and it seems that all of the classes have magic, and I prefer only the spellcasters to be able to use magic. 5e classes have special abilities, but there aren't as many as there are in 4e.There are certainly aspects of it that I've grown disenchanted with over the years. Having multiple build vectors (class-theme-paragon path-epic destiny, power selection, feats, and magic items) can be overwhelming, especially given the number of feats and magical items that quickly accumulated in the source books. There's probably too much scaling in the core rules, with both attacks and defense AND hit points and damage increasing quickly with level.
Well, it depends on your meaning. If by magic, you're referring to mechanics with discrete blocks of rules text that are resource gated, then yes, every class does have magic. Narratively, classes that are martial (fighter, ranger, rogue, warlord) aren't using "magic", they're just doing crazy action movie stuff that works because they live in a magical world.I've heard this too. I have the 4e Player's Handbook, and it seems that all of the classes have magic, and I prefer only the spellcasters to be able to use magic. 5e classes have special abilities, but there aren't as many as there are in 4e.
I've heard this too. I have the 4e Player's Handbook, and it seems that all of the classes have magic, and I prefer only the spellcasters to be able to use magic. 5e classes have special abilities, but there aren't as many as there are in 4e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.