I think Savage Worlds would have been a better choice for the rules system.
Salutations!
My name is Mack Martin (as you may have noticed) and I'm the lead designer for the Stargate RPG! I just thought I'd hop in and post a response about where we are at, and what you guys can expect from a system based on 5e!
That's the system we’re using currently to get all the other things a Stargate game needs into place. Once we've started testing, we’re also going to test a "classless" system, although that's the sort of thing we want to build once we’ve been able to test the core engine and shake out the bigger bugs.
I agree with you completely.I find the green Robin "damage saves" yo be much better fit for "modern heroic" than I do the HP model. .
If you do get, essentially, classless and damage save, you will have my interest. Some basic profession packages in the GURPS or Hero System sense are perfectly understandable. Characters should have the necessary skills for their professional training.We do like damage saves, and you're right in that they work well thematically for a setting like Stargate so don't rule them out just yet, but the current build isn't using them.
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There are a number of others I would have explored before 5e:Savage Worlds and several other games including FATE (which I don't like).
Accessibility as a measure of success is great if one only cares on a monetary level (and, possibly, only initially as that). Without major changes to 5e, it will still fail to truly capture the characters and the series for the same that the the AEG's version which was the many of the D&Disms in the mechanics that remained despite the changes in the AEG version. Many of those same D&Dism that remiained still exist in 5e
Hopefully Wyvern Gaming is also a fan of EnWorld and reads how the common consensus here seems to be that everyone wants this game, but the concern is the game mechanic system.