Stargate RPG Powered By 5E Announced from Wyvern Gaming

dwayne

Adventurer
I will run the crap out of this game, i love the show and seen all the added ones as well, hope they incorporate the sub show like Atlantis the other was not as good.
 

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Greg K

Legend
Salutations!

My name is Mack Martin (as you may have noticed) and I'm the lead designer for the Stargate RPG! I just thought I'd hop in and post a response about where we are at, and what you guys can expect from a system based on 5e!

Welcome, to ENWorld.

That's the system we’re using currently to get all the other things a Stargate game needs into place. Once we've started testing, we’re also going to test a "classless" system, although that's the sort of thing we want to build once we’ve been able to test the core engine and shake out the bigger bugs.

This sounds a little more promising.
 


Greg K

Legend
We do like damage saves, and you're right in that they work well thematically for a setting like Stargate so don't rule them out just yet, but the current build isn't using them.
!
If you do get, essentially, classless and damage save, you will have my interest. Some basic profession packages in the GURPS or Hero System sense are perfectly understandable. Characters should have the necessary skills for their professional training.
 

Aldarc

Legend
Savage Worlds and several other games including FATE (which I don't like).
There are a number of others I would have explored before 5e:
Fate Core
Savage Worlds
Modern Age (Green Ronin): a bit D&D-esque but still more appropriate
Powered by the Apocalypse: Pick playbooks to jump right into the major archetypes of Stargate

5e though? That just leaves me with flashbacks of the 3.X days where everyone was making their games for the d20 regardless of whether it was a good fit or not to the system. The return of this trend in gaming has perhaps actually been one of my biggest turn-offs with 5e.
 

Zardnaar

Legend
People will piggyback on 5E success.

New classes, different skills perhaps.

You can almost play Stargate using the old D6 system or Star Wars Saga.

Not sure class based hit points would work so well.
And how would zats work, high DC or no save.
 

Dire Bare

Legend
Accessibility as a measure of success is great if one only cares on a monetary level (and, possibly, only initially as that). Without major changes to 5e, it will still fail to truly capture the characters and the series for the same that the the AEG's version which was the many of the D&Disms in the mechanics that remained despite the changes in the AEG version. Many of those same D&Dism that remiained still exist in 5e

Agree to disagree, I suppose.

I'm a fan of the Adventures in Middle Earth RPG, a Lord of the Rings RPG built on the D&D 5E rules. I think D&D 5E will capture the Stargate universe just fine, and I'm excited for this to hit the shelves. Other games systems would work well too, such as 2d20 or Savage Worlds, but I'm more likely to purchase a new game if it is built on the game I love the most, D&D! I'm not alone, and I think Wyvern Games is making a good choice for their Stargate game.
 
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Dire Bare

Legend
Hopefully Wyvern Gaming is also a fan of EnWorld and reads how the common consensus here seems to be that everyone wants this game, but the concern is the game mechanic system.

Heh, that's cute.

There is hardly any "consensus" here on ENWorld that D&D 5E is a poor choice for the new Stargate RPG, and even if there were, it would not matter. ENWorld is one corner of the internet, and many gamers don't hang out here (although, they should!). Some folks don't like the choice of system, some folks do. The naysayers are a little louder in this thread, but that's always the way it is with negativity. It's cool if you prefer a different system, for whatever reason, but don't labor under the illusion that you are a part of a consensus regarding it.
 

Caliburn101

Explorer
5e is plain wrong for this.

Zat'Nik'Tel weapons for instance - they ALWAYS drop you in the series no matter who you are and kill subsequently (if human and not serioulsy augmented in a way the main characters weren't) so they are an IWIN button once you have a big attack bonus and multiple attacks...

The predominant enemy soldiers for most of the series were the Jaffa - so are they going to level with the PCs or become an irrelevant speed bump when encountered after about 5th level?

If there is a multiple attack progression for martial types, how do you narrate your FN P90 on full auto magically getting more attacks in if the trigger is pressed by one person over another?

The weapons in Starfinder have to level - which is an awfully counter-intuitive mechanic and not one I have heard is well loved. But then there is ultra-tech everywhere in that so at least it can be narrated without cringing - in sharp contract to Stargate where the main characters of the series continue to use the assault rifle for most of the many series, so that isn't an option either.

I really think that this is by no means the best choice of system for a Stargate RPG.
 
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